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==On the tabletop== ===Horus Heresy=== ====1E==== {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Angron:''' || 400 || 9 || 5 || 7 || 6 || 5 || 7 || 6 || 10 || 3+/4++ |} [[File:Angaron.jpg|300px|right|thumb|WHY IS HE BEATING UP HIS OWN LEGION said everyone on Istvaan III. Proof that Angron was actually a Loyalist Primarch. Don't believe the Chaos lies!]] Obviously one of the strongest Primarchs in the game when it comes to close combat, aside from his stats Angron has a 3+ armor (weak for a demigod), 4+ invulnerable, FNP (the full rule since the 02/11/2019 errata) the Primarch rule and Hatred, so he gets to re-roll to-hit rolls on the first turn of any combat, while also having Armourbane and dealing Instant Death on to wound roll of 6, in case S8-9 doesn't instagib anything right away. Thanks to the Butcher's Nails he will gain 1 bonus attack (up to 10) for every Independent Character or Infantry unit he kills/destroys in close combat (But he must be the one to give the fatal blow/remove the last model to pick up this bonus) and he can also challenge as many times as there are Independent Characters and units in combat with him thanks to the Red Sands rule, assuring he will at least pick up some extra attacks during the course of the game. The obvious downsides are that, aside from butchering things in melee, Angron cannot do anything: he doesn't buff his army in any way aside 12" aura of Fearless, while other Primarchs bestow significant buffs to their armies, and of course he is one of the (if not THE) most fragile of the Primarchs, having only 5 wounds and 3+/4++. Having FNP 5+ doesn't fully compensate against mass fire but makes him actually more resilient than most of his brothers against AP2 attacks. So all in all he's much like Kharn on steroids: you reach melee - you're king, you get your transport blown up and then get kited across the table - you're fucked. The other problem he shares with Kharn is that he tends to annihilate anything he charges in one phase either through sweeping advance or just by killing everyone outright, which leaves him vulnerable to enemy fire afterwards. Honestly, he's not worth it. Between his fragility, low mobility, and lack of army bonuses, he's a tricky Primarch to use. Unfortunate considering his badass fluff. ====2E==== {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Angron:''' || 450 || 8 || 8 || 5 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++ |} While he's taken a few hits statwise, Angron remains just as indescribably angry in the new HH, especially now that he has a proper 2+/4++ save like the other primarchs. on top of everything the Primarch rule provides, he also gets Hatred (Everything), Rampage (2) and Furious Charge (2) so his charges can be even more devastating. With both Gorefather and Gorechild being AP2 with Shred, Armorbane and Murderous Strike (3+), he can reduce plenty into paste. The Butcher's Nails rule got changed to now provide extra attacks on EVERY turn now, meaning that every turn he's on the field he becomes even more dangerous, especially when he's into all these challenges thanks to the Red Sands rule. But as before, killing is all he can do. His Warlord Trait gives everyone Feel No Pain (6+), which is only okay, and Adamantium Mind (3+), which will only see limited use considering how few psykers are on the field. The most helpful part of this is the free reaction you can take at any phase each turn. He also has rather limited defense, as despite his 2+/4++ save, he will always be hit in melee as if he has a WS of 3, which is particularly devastating when against a praetor with a power axe. ===40k=== ====Older Editions==== {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Angron:''' || 500 || 10 || 6 || 7 || 6 || 5 || 6 || 6 || 10 || 3+/4++ |} He had stats from an old issue of [[White Dwarf]], and though they might seem disappointing, especially in comparison to his Primarch form (it's barely an upgrade), his stats alone don't tell you everything. For starters, he has additional rules such as Furious Charge (to make him S8), he has Iron Hide (keeping his power armour save), the Roar of Hate rule to reduce the Leadership of enemies by 1, and his Daemon rule made his Invuln as strong as when he relied on armour. The real boost to him however is the fact that he's a Flying Monstrous Creature now (although in the edition he came out it just gave him 12" movement instead), effectively keeping his Armourbane and AP2, and it fixes his movement issue. The real boost to his old self is his weapon, Angron's Black Blade, and with it in hand it's no wonder Gorefather and Gorechild became hand-me-downs. This is a Master-crafted weapon that gives all of his attacks the Instant Death rule. All this combined he makes [[Abaddon]] the Despoiler and [[Mephiston]] look like total pussies, but you have to get him a bodyguard of at least 2-12 [[Bloodthirster|bloodthirsters]], which effectively racks up his point cost to over 1300 at the least, but there's nothing in the game that survive a charge from him and his bodyguards. ====9th Edition==== [[File:AngronDaemonPrimarch.jpg|300px|right|thumb|WHAT THE WARP DO YOU MEAN GUILLIMAN'S ALIVE?!]] {| class=wikitable ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv || IS |- | '''Angron:''' || 360 || 16" || 2+ || 2+ || 9 || 7 || 10-18 || 12 || 10 || 2+ || 4+ |- | || || 12" || || || || || 6-9 || 10 || || || |- | || || 8" || || || || || 1-5 || 8 || || || |} It's happening people: the galaxy's angriest man has at long last gotten a proper model of his Daemon Primarch form and rules in the new World Eaters codex, and he hasn't skipped wing day once since the 31st Millennia. BLOOD FOR THE BLOOD GOD, BOYS AND GIRLS! And according to Warhammer Community's previews and later confirmed by the World Eaters Codex, he is rightfully an absolute monster. 16" movement means he doesn't need silly things like transports and Strength 9 and 12 attacks make him dangerous even before his weapons are factored in. He's got a dual-wielded sword (Samni’arius - not the Black Blade since that got shattered and is now called Vuragh'th to differentiate, but now a weapon with a Slaaneshi daemon bound to it that was very [[Awesome|violently forged from a giant block of iron by way of bashing said daemon with it]]) and chainaxe (Spinegrinder, which was built over the course of decades by the population of a Hell Forge eager to curry favor with Angron [[Not as planned|only to become the first victims of their own creation]]) with two profiles: the first one is S User AP-3 D1 and triples his attacks so you can wipe out [[tarpit]]s single-handedly, and the other is [[Anal circumference|S+5 AP-4 D3+3]] for when you really need that one character or vehicle dead yesterday. On top of all that, he's got a choice between auras that he can switch each command phase: one that adds an extra attack to friendly World Eaters core units within 6", one that gives all friendly World Eaters within 6" the ability to reroll 1s to hit in melee, and one that disables falling back for enemies within 6" so they can't avoid [[Rip and tear|their painful demise]]. Reveals later came out regarding Reborn in Blood, the ability that was touted in the original reveal of the above as allowing Angron to come back from getting his shit pushed in. You can use 6 Blood Tithe points (a mechanic that was revealed alongside what Reborn in Blood exactly was) to bring Angron back into Warp Strike reserves on death with 8 Wounds, [[What|with no limit on how many times you can do this]]. Also note that since Khorne cares not from whom the blood flows you get 2 points from Angron being killed as well, making the effective BTP you need to have when Angron dies 4 ([[Just as planned|denying Slaanesh the satisfaction of having Angron be summoned using his/her/its holy number]]). The [[rape]] train clearly has no brakes. Of course this all has to be balanced out ''somehow'', so [[Derp|Geedubs made him worse as a Warlord than the Lord Invocatus]], having very few Warlord Traits. But on the other hand, who needs leadership when you can kill anything that so much as looks at you funny? Besides, were you expecting the guy with the OG Butcher's Nails fucking with his head to be sane, let alone an adept leader?
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