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===Red Thirst=== [[File:BA's.jpg|thumb|left|500px|[[Ultramarines|You'll never see a Blood Angel go]] "Oh nooooes, a fleet of nice squishy flesh-bugs coming to devour our system, we're doooomed...". Maybe because it's an excellent way to let loose for a bit.]] The Red Thirst is what makes the Blood Angels space vampires,<s> or Team Edward </s> {{BLAM}} {{BLAM|PURGE THE UNCOMFORTABLE THEMATIC PARALLELS OF POPULAR CULTURE!}} The [[Red Thirst]] has been a part of being a Blood Angel since the [[Great Crusade]]. Sanguinius went to great lengths to hide it from the Emperor for fear of being [[First Founding#Two Unknown Legions|expunged from the Imperium]], although odds are that the Emperor already knew. He even introduced [[Chaplain]]s to the Blood Angels legions before the Edict of Nikaea, not just to monitor psykers, but to look out for brothers who might be giving in to their bloodlust. In the lore the general effect is that the Red Thirst makes a Blood Angel an [[Angry Marine]] with a literal thirst for actual goddamn blood. Thus most Blood Angel Chaplains require certification for anger management therapy before they get the job. Their duty is to ensure that the assorted Marines are not showing signs of bloodlust, and to throw them into a battle if they are [[Grimdark|so they can stave off total madness a bit longer]]. A Blood Angel can suppress his Red Thirst simply by fighting in battle. However, sometimes, a Blood Angel will see the memories of Sanguinius’ death upon the Vengeful Spirit. This will inevitably trigger the second, and more devastating, part of the Flaw- the Black Rage. After this, their lives will consist of utterly suicidal front-line charges to [[rip and tear]] the enemy as much as possible, before they eventually receive an honorable death in combat against the Emperor's foes. Those unlucky enough to survive to the end of the battle will either be given [[Blam|the Emperor's Peace]] by [[Astorath]], or [[Grimdark|imprisoned within the Tower of the Lost as a hopeless, dribbling maniac until they are required on the field of battle once more.]] This happened in Devastation of Baal, where the victims of the curse were seen as having mutated into hulking beasts who moved on all fours like gorillas. They were released to hold off the hordes of Daemons and Tyranids. [[File:Blood-angel-dantewontdie.jpg|thumb|right|300px|I told you about the Red Thirst bro!]]Some chapters are more susceptible than others. The imaginatively named "[[Blood Drinkers]]" are notorious amongst their allies for allegedly leaving exsanguinated corpses wherever they show up. On the upside, Blood Drinkers are one of the few chapters who have [[Deathwatch (RPG)|tangible rules]] regarding how they handle the Red Thirst: if they have recently sated themselves, they gain a boost to WS, and suffer penalties to morale checks if they refrain from feeding. On the tabletop, this has historically been changed in every single incarnation of the rules as GW continually changed their minds over how the Thirst should be represented; in 7th edition, they just give the flat bonus of Furious Charge to everything (including dreadnoughts); but if you get a bunch of Blood Angels together in the correct FOC or formation, then they also get +1 to Initiative when charging (''á la'' old-school Furious Charge), which is a very strong advantage. In 5th edition, Red Thirst had the odd consequence of occasionally making a unit Fearless and Furious Chargers if they give into the temptation, though independent characters had enough control over themselves that they were mostly immune, with a [[Erasmus Tycho|few]] exceptions. Going further back, into 3rd edition, the Red Thirst made a bit more sense and was something to actually be wary of, as your units had a potential to lose control at the thought of blood and move out of position towards the enemy. This really wasn't [[fun]], especially if your Devastator Squads didn't pull that critical round of shooting. New in 8th it comes back with a vengeance. Allowing any infantry who charged, has been charged, or is performing a heroic intervention, to add +1 to the to wound roll. Meaning, when red thirst is in affect, [[awesome|you'll never be wounding on anything worse than 5+]].
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