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Blood Slaughterer
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====8th Edition==== The great 40K reset button made sweeping changes to the rules; they now sport a toughness, wounds, an armour save and a movement value as was standard to all vehicles in the game. The Slaughterer lost the ability to be taken in squads of three and to deep strike while getting shuffled into the Fast Attack slot. For that exchange, it received a beefy new stat line: M10, T7, WS3+, S8, W10, 3+ Sv (with 5++) and A6 base clocking in at 180 pts.; it also comes stock with its impaler which you can drop for another slaughter blade for free. Speaking of, those blades hit at S+2, AP-3 and deal 3 damage per hit - OUCH! The impaler isn't as spectacular as it used to be - its basically a S8 blade attack at a 12" range that allows it to charge an extra 2 inches if you wound a vehicle or monster, which is still decent. Finally, like all vehicles and monsters, the Blood Slaughterer has degenerating stats, whereby its S, M and A all decrease if it's taken a certain amount of wounds; at worst, it can move 6", has S6 and 4 attacks... which is still amazing, really! The big change are to this thing's special rules: it gets an extra 2 attacks if it's fighting infantry and cannot run away if within an inch of infantry (note, falling back is a thing that happens in 40K more frequently now), advances a flat 6" without rolling any dice, can regenerate 1 wound at the start of your turn automatically and if it dies, roll a D6 - on a 6, ever unit within 6" takes D3 mortal wounds! {{clear}} {{Chaos Space Marines}} {{World Eaters}} {{Lost-and-Damned}} [[Category:Daemons]][[Category:Vehicles]]
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