Editing
Campaign:Anarchy Group Omega/Avin/Charms
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Integrity == '''3rd Integrity Excellency:''' ''4m; Integrity 1 ESS 1l Reflexive (Step 4 for attacker, Step 6 for defender); Combo-OK; Instant.'' An Exalt's player can invoke this charm after making a roll based on the relevant Ability. This Charm allows the player to make the roll again, using the new result if the Exalt prefers it. The Exalt can also use this Charm to enhance static values derived from the relevant Ability. Doing so increases the character's effective (Attribute + Ability) rating for one task by the Ability's rating, effectively increasing an applicable DV by half the ability's rating.<br/> '''Integrity Essence Flow:''' ''-; Integrity 5 ESS 4; Permanent; None; Instant.'' Purchasing this Charm allows the Solar to invoke the First, Second and Third Excellencies for the relevant Ability as innate powers rather than Charms, so using them does not count as Charm Use, and they may be used even if not part of a combo or if they have already used their charm use for their action. This Charm is incompatible with any effect that reduces the mote cost of the first three Excellencies. They may still activate the charms with a discount, but they will not be activating them as innate powers.<br/> '''Epic Zeal of Conviction:''' ''-; Integrity 4 ESS 4; Permanent; Combo-OK; Permanent.'' The user regains a Virtue Channel every day at sunset. Whenever dice from this Virtue would be rolled, instead count them as automatic successes. Whenever mental influence seeks to alter the emotional context of any of her Intimacies, lessen them outright or alter her beliefs or memory with an Illusion effect, the Exalt may spend one Willpower and one Conviction channel to perfectly dodge that influence. Doing so breaks any ongoing effects from the dodged influence, and this may be done later to throw off influence as an alternative to dodging the initial social attack or other source. In addition to the normal behavioral prohibitions on high Conviction, an Infernal with this Charm canβt knowingly act against any of her Intimacies unless she has spent Willpower to act against her beliefs for a scene.<br/> '''Epic Zeal of Temperance:''' ''-; Integrity 4 ESS 4; Permanent; Combo-OK; Permanent.'' The user regains a Virtue Channel every day at sunset. Whenever dice from this Virtue would be rolled, instead count them as automatic successes. Whenever mental influence would build an Intimacy or exert an Emotion effect over her, the Infernal may dodge by spending one Willpower and one Temperance channel. This defense follows the same overall rules as the dodge afforded by Cosmic Transcendence of Conviction apart from the types of influence it defends against. The range of actions that extreme Temperance can enhance does not improve. Unfortunately, her ascetic devotion also requires her to spend Willpower to act dishonestly or show bias in any situation, not just matters of importance. She must also spend Willpower to break promises, even those lacking that formality and solemnity of a sworn oath.<br/> '''Integrity Protecting Prana:''' ''5m, 1wp; Integrity 1 ESS 1; Reflexive (Step 2); Combo-OK; One day.'' This charm protects the user from any Shaping effect that directly alters their mind, body, spirit or traits.<br/> '''Destiny-Manifesting Method:''' ''-; Integrity 3 ESS 2; Permanent; None; Permanent.'' This Charm increases the difficulty of any rolled Shaping effect against the user by two. Characters can remove this penalty with any stunt that reconciles the Shaping effect with the Lawgiver's sense of their own destiny. In the Wyld or the Labyrinth, this charm reduces the frequency of random unfortunate events by a factor of 10.<br/> '''Phoenix Renewal Tactic (Compassion):''' ''-; Integrity 4 ESS 3; Permanent; None; Instant.'' Whenever the Solar would otherwise recover one or more Willpower points from stunts or natural recovery, this Charm gives the character the option to recover one channel of the chosen Virtue instead.<br/> '''Lion's Roar Recovery:''' ''5m; Integrity 5 ESS 4; Reflexive; Combo-OK; Instant. When the Solar uses a stunt to gain Willpower, they may activate this Charm to instead recover a number of Willpower points equal to their Integrity (Cannot go above it's normal maximum). If he is channeling Willpower through a Virtue on that stunt, he recovers all temporary Willpower and receives a number of bonus Willpower points in excess of his maximum equal to the Virtue used. Unused bonus willpower fade at the end of the scene.<br/> '''Spirit Maintaining Maneuver:''' ''5m per 1wp; Integrity 4 ESS 2; Reflexive; Combo-OK, Social; Instant.'' This Charm allows the user to resist unnatural mental influence and Virtue compulsions at a reduced Willpower cost. This charm reduces the cost by one Willpower for every 5 motes spent. If the Exalt pays the entire cost in Essence, he does not accumulate Limit.<br/> '''Sacrosanct Soul Retribution:''' ''5m; Integrity 5 ESS 5; Reflexive; Combo-OK, Obvious; Instant.'' This Charm can be invoked as a perfect defense against any unwanted unnatural mental influence issued by another character, even if the Solar is unaware of it. If he so chooses, the user's caste mark retaliates with a beam of light that flashes through all barriers to reach the offender, striking them unerringly and dealing (Essence + Integrity) armor-bypassing aggravated damage dice.<br/> '''Temptation Resisting Stance:''' ''6m; Integrity 2 ESS 1; Reflexive (Step 2); Combo-OK, Stackable, Social; One Scene.'' This Charm increases the character's Dodge MDV by his Temperance for the remainder of the scene. Other Virtues may be used if the character has an appropriate motivation.<br/> '''Righteous Lion Defense (His relationship with his mate):''' ''-; Integrity 3 ESS 1; Permanent; None; Permanent.'' This Charm allows the character to treat mental influence to betray or forsake that Intimacy as an unacceptable order.<br/>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information