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Campaign:Enfolding Ice/Lasemu
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== Charms == '''Archery''' * Second Archery Excellency: 2m/1die, supplemental: Add (Ability + archery)/2 successes to any roll, every 2 motes gives +1 DV * Essence Arrow Attack 4m, Supplemental: Righteous Judgement Arrow (Deal 4 extra damage dice, the arrow becomes a needle that pierces the target) * Phantom Arrow Technique 1m/attack, can shoot any Resources / arrow for 1 mote<br/> '''Occult''' * Terrestrial Circle Sorcery<br/> * Celestial Circle Sorcery<br/> '''Resistance''' * Durability of Oak Meditation: 3 motes, Reflexive: Gain Hardness 8 against one attack * Iron Skin Concentration 2m, Reflexive: Roll (Stamina + Resistance) vs. Attacker's Essence when struck. if successful, attack deals no damage. If failure, gain +4A/+8L/+8B soak.<br/> * Body Mending Meditation 10m, Supplemental: Boost healing rate by 10 * Adamant Skin Technique * Ox Body Technique<br/> '''Medicine''' * Third Medicine Excellency 4m, Reflexive: Reroll any Medicine check and choose the better of two. * Wound Mending Care Technique 10m, Supplemental: spend 1 hour treating a patient, and roll (Intelligence + Medicine). Patient recovers (Successes) lethal or bashing health levels, and if he spends the day resting she gains (Essence) Health levels as well. * Contagion-Curing Touch 2m, Supplemental: Mastery of pressure points means I am never considered without tools<br/> * Flawless Diagnosis Technique 1m, can accurately diagnose everything wrong with someone on a successful (Perception + Medicine)<br/> '''Sorcery''' * Invulnerable Skin of Bronze 20m: Until the sun next crosses the horizon, gain 6L/12B soak and 6L/12B Hardness, deal 2 extra dice with Martial Arts, and weigh 100 extra pounds * Thunder Wolf's Howl 10m: an area 20 yards across within 100 yards gets hit by a Wolf's Howl, smashing fragile objects and dealing (rolled Int + Occult) + Essence bashing damage, ignoring DVs and armor. Everyone within range is also deafened and disorienting, taking -2 to everything until (5 * successes) ticks later. Essence users can contest this with Stamina + Resistance, reducing the time one-to-one * Impervious Sphere of Water 15m: envelop 10 feet around me in a sphere of magically breathable water. Sphere has 20L/20B soak and 35 health levels. Physical attacks cannot be sent from inside the sphere.
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