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Campaign:Rage Against The Heavens/Cathak Juul
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== Charms == *(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. ===Melee=== *'''Second Melee Excellency''' I think we all know this one *'''Dragon-Graced Weapon (Mel 2 Ess 2 p155): 1m, Supplemental, Combo-OK, Instant. Melee attack, sets target ablaze and +4L to dicepool *'''Blinding Spark Distraction''' (Mel 3 Ess 2 pp155-156): 2m, Reflexive, Combo-OK, Instant. Parries and attacks on stone or metal cause sparks to blind the enemy and -2 successes. (Wits + Dodge) success only 2 die penalty ===Presence=== *'''Glowing Coal Radiance''' (Pres 3 Ess 1 p156): 2m, Simple, Combo-OK, Obvious, One Action. Willpower check. Succeed results in die penalty = to Presence of Dragon-Blood, Fail and can't attack *'''Aura of Invulnerability''' (Pres 4 Ess 2 p157): 3m, Simple, One Scene. Gain +1 lethal and bashing soak and 3 -0 Health Levels for the scene. The -0 health levels cannot be healed. Once per scene. ===Dodge=== *'''Threshold Warding Stance''' (Dodge 2 Ess 1 p152): 1m, Reflexive (Step 5), Combo-OK, Instant. Ignores all environmental penalties to dodge. ===Resistance=== *'''Ox-Body Technique''' An extra -1 and -2 health level. ===Athletics=== *'''Effortlessly Rising Flame''' (Athletics 2 Ess 1 p151): 1m, Reflexive, Combo-OK, Obvious, Instant. Instantly Rise from prone or add 2 dots to athletics for the purposes of calculating jump distance *'''Falling Star Maneuver''' (Athletics 2 Ess 1 p151): 1m per 2 dice of damage, Supplemental, Combo-OK, Instant. Pay 1m for 2 dice of damage extra. Motes spent may = up to Essence. *'''Bellows-Pumping Stride''' (Athletics 3 Ess 2 pp151-152): 1m or 2m, Reflexive, Combo-OK, Obvious, One Scene. Pay 1m to double movement rate of Move and Dash actions, and leave behind a trail of fiery footprints capable of starting fires. At Athletics 4 and Essence 3 and Terrestial Athletics Reinforcement, can spend 2m per person to give them the effects.
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