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Campaign:SUNSHINE AND DECAY
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=== Special Offer on Combos: === '''Because Instant Combos make Solars too EasyModo and totally screw up 5+ charms, the Storyteller has agreed to the following:''' All characters both new and old are allowed up to '''Three''' Free combos, of any charms they know and that are legal. This is to replace any standard loadouts the players may've had using the Instant Combo rules. These free combos can be redeemed at any time, so you are not expected to make them all right away. But, be aware that without a combo, you are stuck using 1 charm per action unless otherwise stated. After creating 3 combos, players must spend XP as normal to make new combos or add to them, and these combos are subject to Editing as detailed below. <!--<strike> On A character's action, the player may spend 1 point of temporary willpower and declare whatever charms are to be included in a combo. They do not need to spend experience points to create an instant combo. The Player may use up to [Essence+1] charms without penalty. Non-reflexive charms take up space in the [Essence+1] allotment. So if you have a simple charm and 3 reflexive, and don't use one of the reflexives, you must pay a 2 mote penalty on your next action. Let's say I have an Essence 2 character. This means I can declare a combo for 1wp. Let's say it has Mob-Dispersing Rebuke, Dipping Swallow Defense, Heavenly Guardian Defense, and Solar Counterattack. That's 1 Simple Charm and 2 reflexive charms, and 1 counter attack. Since Essence 2+1 is 3, the simple and counterattack charms are without penalty even if I don't use them. For every unused reflexive charm after the third charm of any type, I pay 2m. So If i were to use this combo, I would have to use Mob-Dispersing Rebuke, as it's a simple charm, and then, if I get attacked, i could invoke Dipping Swallow Defense and Solar Counterattack, but since i didn't use Heavenly Guardian Defense, I pay 2m penalty on my next action. </strike> Disregard that I suck cocks.-->
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