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Campaign:The Sundering of Creation/Martabyssal
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== Merits and Flaws == Weak Essence - 6 point flaw - Starts at Essence 1. <br> Nightmares - 2 point flaw - When sleeping, there is a 40% chance of awaking from a nightmare and being unable to regen willpower. <br><br> Luck - 5 point merit - Gain a luck pool, can expend a use of luck to reroll (FATE) or to increase the odds of a game of chance by 10%. Luck Regenerates a week of not using the pool, and refills fully between stories. β‘ β‘ β‘ β‘ β‘ <br> Resistant to Pain - 5 point merit - Treat -1 and -2 health levels as -0, ignoring all wounds before -4. Increases the difficulty of Perception rolls involving touch by 2 dice. <br> Double Jointed - 3 point merit - Add 3 dice to any Dexterity, Larceny, or Athletics roll. Makes Martaby a Master Contortionist. <br> Spirit Sight - 6 point merit - Automatically sees dematerialized ghosts and demons without need for a roll. <br>
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