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Chapter Master Smashfucker
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===Apothecaries=== A Command Squad with an Apothecary grants Feel No Pain (5+); when Smashbane was conceived, this replaced his Chapter Tactics FNP (6+), and Smashfucker's Gorgon's Chain improved it to FNP (4+). However, with C:SM 7th edition, all of the FNP sources they get base (Chapter Tactics, the Gorgon's Chain, and Fist of Medusa command benefit) can simply add 1 to another FNP source if present. That brings Smash* to a monstrous FNP (2+), or FNP (3+) if not leading a Fist of Medusa. The Iron Hands Warlord Trait table has a result that can add another +1 to the Warlord's FNP, so that means Smashfucker could get an FNP (3+) without the Apothecary! While theoretically possible to get FNP (1+), you obviously still fail on a 1 (GW had to include that in the recent FAQs to check the rules-lawyers trying to max out the immortality of Smashfucker), so no point in that, although it DOES mean he will stay at FNP (2+) even after managing to lose his first wound, which also removes his +1 from the Gorgon's Chain. You can kit out the Squad with Bikes, if you wish; since non-Challenge Wounds are resolved against majority Toughness, this means Smash* is T5 against most things, making it even harder to shut down his FNP and slightly improving his already absurd durability against any non-Poisoned weapon below S7. However, remember the unit will only move at Smash*'s speed and won't fit in a Transport any longer.
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