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===Dreg Tox Flamer=== [[File:Dreg Flamer.PNG|170px|right|thumb|To this day, [[Mortarion]] is perplexed on how a bunch of mortals manage to get his ingrediants to make Alchem weapons.]] Possibly the most dangerous of the lot. The Dreg Tox Flamer like their [[Scab Flamer|militant counterparts]], act as the close-range orientated shocktroops in [[Darktide]]. However, compared to the more vanilla counterparts, the Dreg Tox is far, ''far'' more dangerous as they wield the deadly [[Alchem Flamer|Alchem Flamer]]. It is interesting to note how [[Nurgle|Nurglite]] Cultists in [[Darktide]] manage to gain a special weapon that used to be exclusive to the [[Death Guard]], these [[Alchem Flamer|Alchem Flamers]] have a notoriety for being god damned nasty to both the user and the target. How they manage to gain the know-how to create these toxic weapons is unknown given that they came from the [[Death Guard]] in the Horus Heresy/Great Crusade days. Anyways, in terms of gameplay, they act the same as the normal counterparts, with the exception being that their greenish chem flamers lasts far longer than normal, making them a rare exception of being more dangerous than the official soldiers-turned-traitors. Therefore, it is best to deal with them at a longer range to avoid their nasty ass chem-fire effects, astute players will hear them coming before even seeing them due to the iconic sound of a clicking pilot light signifying their arrival onto the field. Fortunately, their deadliness of their weapons is offset by the fact that, like all cultists, they wear minimal armour, unfortunately however they are considered "maniacs" allowing them to take less stagger from small arms meaning that once they get burning the only thing that will stop them is death, melee weapons, and some beefier ranged options. <gallery> Dreg_Tox_Flamer.PNG </gallery>
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