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===Party Optimization=== '''Summary:''' Optimization works better if your party optimizes together, particularly degenerate parties of just one or two classes. Because character optimization in 4e is limited, the game design lends itself to a fascinating and entirely new form of optimization: optimizing the entire party. '''Note that both of the following party builds were somewhat errata'd out of existence, as Orb of Imposition now only lasts for a single round (still enough for the first party). The same is also sort of true of the Solar Enemy divine feat that the second party references.''' One example is the "four orb wizard" party. Because orb wizards get spells that can completely debilitate a monster, or even groups of monsters, for two rounds or so, a group of 4 such wizards can completely shut down a typical encounter for many rounds. While the party could be entirely composed of wizards, commonly such parties have one very high damage dealer (eg, two weapon melee ranger), who can 'coup de grace' for extreme damage; by the mid-teens, such a character can deal four hundred or more points of damage to a helpless monster, enough to slay even major dragons in a few rounds. Another example party is the 'Radiant Whore' party. This includes 4 paladins, and a warlord. The paladins can deal a large amount of radiant damage, and can inflict high levels of 'radiant vulnerability' on a chosen monster. The warlord can multiclass and take a path that allows it to exploit this vulnerability, as well as several powerful abilities that work best with melee characters. The end result is a party, with no 'striker' characters, that nonetheless deal 'striker' level damage consistently, even with their basic attacks, with all the benefits of being a party full of defenders and a leader.
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