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Disney Villains Victorious: Gridlocked K/L/Rs
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== Negaduck of St. Canard (Darkwing Duck, 1991) == King - Negaduck Negaduck is the sickest, nastiest, most depraved supervillain around, a heartless maniac with a sadistic passion for perverting justice. He's the evil counterpart to Darkwing Duck; a native to a mirror universe known as the Negaverse. He only came to our world because he'd grown bored of occupying one he'd already conquered. The criminal mastermind preyed upon St. Canard with his Fearsome Five, who eventually forced their ever-persistent foe into an early retirement before running roughshod on the metropolis. At first, Negaduck didn't take being restricted to a walled-off city too well. Once he'd blown off some steam and put down the chainsaw, though, Negaduck decided that he liked the idea of having a captive audience he could torture to his heart's content. He rules over the remains of St. Canard like a feudal king, aware that he can always break out by force when it strikes his fancy. Land - St. Canard Across the bridge from Duckburg, there was a city named St. Canard. Like any other major metropolis, it had problems with the criminal element. When Negaduck and his ilk started biting into Glomgold's profits, the ruthless mogul decided to cordon them off and simply assume that anyone there was already a criminal. He blocked any means of getting in or out by land, sea, or air. All of the villains were trapped, as well many civilians who couldn't get out in time. The city was in anarchy until it entered a neo-feudalistic state of scavenger tribes run by the city's infamous criminals. Each villain is their gang's patron, providing food, power, or clean water in exchange for loyalty. Money and law have degraded in value, as people either barter for what they need or take it by force. Negaduck does not participate in these games. He's already in charge, but has every gang compete to grant their leader a spot in his Fearsome Five. Rule - The Screeching Fingernail on the Chalkboard of Justice In St. Canard, truth and justice take a backseat to survival. Any poor soul sentenced to life imprisonment here (which could happen to heroes that are big enough thorns in a King's side) will have to get their hands dirty if they want to make ends meet. The people here either hate heroes or have had their faith in them shattered. Wars are fought in the streets, buildings, and alleyways, but not over good and evil or even right and wrong. It's far more likely to be a fight over food, weapons, or simple territory. That's just the way things are in there. Anyone seeking to reestablish order will have to take the city block by block, tagging each street with their gang's symbol and viciously defending it from outsiders. Even defeating the terrible Negaduck won't guarantee the city's won, as once he's out of the way, any number of villains will try to step in and replace him.
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