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===Strike=== Strike fighters fill the role between the need for close air support and the need to have a combat air patrol worthy craft all together in one package. Often lighter than both their Attacker and Superiority cousins the Strike fighters fills the essential role required to provide advancing ground forces with defense from the ground and above but lack the endurance for prolonged engagements.<br/> With a fair spread of armaments making ammunition low and the need to always adapt to the situation based on how the battle is faring Strike Fighters themselves need to know when to switch targets on the fly.<br/> '''''Passive Bonus'''''<br/> *Adaptable Modifications II- You are provided with a +2 bonus on all wits checks<br/> *Air to Ground Munitions II- You are provided with a +2 bonus on all attack checks designated on ground or sea based targets.<br/> *Air to Air Munitions I- You are provided with a +1 bonus to all attack checks designated on air based targets.<br/> '''''Wingman Bonus'''''<br/> *Adapt and Survive Communication I- You provide your wingman with a +1 bonus to all defensive checks.<br/> '''''Active Bonus'''''<br/> *Precision Strike- Once per engagement during a successful attack on an air, ground or sea based target you may choose to activate Precision Strike. Your attack was so squarely on the money youβve done more damage than you realized. Add the number of your wits dice (not a check) and any applicable wits bonuses to the stress damage caused. <br/> '''''Wingman Active Bonus'''''<br/> *Strike Hard and Fast- Once per engagement you may assist your wingman during their engagement phase in attacking any target by providing an almost random, yet precise and well thought out flurry of maneuvers or attacks. Make a wits check without any wits bonuses; add your highest single dice result or the highest straight (Two 6βs or 3 5βs etc) to their attack check.
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