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==New Rules== In Gathering Storm: Rise of the Primarch there are new rules for the fallen, Cypher and new missions and tactical objectives for playing them against loyalists. This book also encourages combining mark IV Space Marines, Dark Angel upgrades and Dark Angel Veterans to convert Fallen. [[File:Fallen Champions n1.png|thumb|right|Cypher and his Fallen Champions are ready for business.]] Vigilus Ablaze includes a specialist detachment to allow Chaos Rhinos and Chaos Sorcerers to lose their option for a Mark of Chaos in exchange for getting FALLEN as their LEGION and IMPERIUM to boot. This is separate from using Cypher to stratagem in an Imperial Assassin into your Chaos force using recent White Dwarf rules. In May 2021, White Dwarf released in that month's magazine the "Index Hereticus: The Fallen". Before its release, it was speculated by many that a couple of new rules and models would become available for the faction. Yet, when it finally came out, and people saw that the Index was actually a reprint of the Vigilus Ablaze's stuff with absolutely nothing new, they were [[Rage|not very pleased]] with it. [[File:Fallen fighting Dark Angels.png|300px|thumb|right|One of the images within the Index. Fallen fight the Deathwing, with a Daemon Prince. <s>Which you're not allowed to bring.</s>]] The Fallen Angels are special in that they have an ''upper limit''. As in, if you start a Fallen Angels army, you can actually finish it; there's a finish line, an end point above which you cannot go higher. As of the time of writing, the largest Fallen army you can build is: Cypher, of course. Never not take Cypher in a Fallen list. One Chaos Sorcerer with Jump Pack, Force Axe and Thunder Hammer. Granted, there's zero reason at all to take both the Axe and Hammer, but we're theorycrafting for largest possible here. Three squads of Fallen with power fist and combi-melta on the Champion, four guys with Thunder Hammers, Boltguns and Bolt Pistols, one guy with a Lascannon and four more Boltgun guys. Thanks to Rule of Three, there's no way to take more than three Fallen squads, and no way to take less than three either because you have to fill a Vanguard Detachment because of your limited options. Five Chaos Rhinos with Combi-Meltas and Havoc Launchers. This nets you a total points cost of 1,341; pretty respectable, all in all. Generally, you'll want to not do a hammer or axe on the Sorcerer; Force Swords'll do you fine, and you'll probably want a good ranged weapon (like a combi-plasma for MEQ-slaying) instead. Your Sorcerer's your Mortal Wound source, not your beatstick, generally. The most expensive Fallen squads are actually a pretty decent loadout; the Lascannons give some good anti-tank punch, and the hammers and fist make it so they can punch tanks to death if they need to. You get a couple extra potshots with the combi-melta, and you get a few models of chaff per squad before you start taking real damage. That said, you can run a Fallen squad with five plasma guns and a combi-plasma. This is fun and fluffy - and let's face it, if you're running Fallen, you've already decided being competitive isn't what you're doing today. Author recommends you use a Mark IV plastic Tactical kit and one of the resin Plasma Gun official bit kits everyone forgets about for each squad. Take a fist on the Sergeant, run them up in a Rhino (which, for cohesion, I'd also recommend doing a Combi-Plasma on; there's no Rhino combi-plasma bit, so I'd recommend modelling it as just a guy out the top of the Rhino with a combi-plasma) pop them out, overcharge if you're suicidal and ruin some MEQ or vehicle's day. Use meltas or flamers to taste depending on what you're facing down. Since you can take up to five Rhinos, you can throw Cypher and (if you don't take a Jump Pack) the Sorcerer in one and have them tag along with the 30 angry Horus Heresy veterans with energy weapons. [[File:I am Cypher.png|thumb|centre|"''Cypher ghosts through the shadows amidst his fellow Fallen.''" Riiiight.]]
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