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===Marauders and Mercenaries=== Unaligned factions who can be added to Zenian or Kurak fleets as mercenaries, or even played on their own. They too now have a free living rulebook of their own available on Spartan's website breaking down who they can and cannot ally with, along with complete fleet rosters for each faction. *'''Mercenary Forces''' **'''OmniDyne Special Operations''' - A Terran Alliance company with ties to the Directorate, known for their distinctive ships with a big circle out the backside. Bitter enemies of Works Raptor, to the point where they will not fight alongside one another in the same fleet outside the System Wars supplement. Currently the most fleshed out mercenary faction with a great selection of figures. **'''Oroshan Imperium''' - Yet another nomadic race. The Oroshan usually work as mercenaries for the Directorate and OmniDyne, but being true capitalists at heart they will fight for anyone who pays them enough, including the Kurak Alliance. They focus on utilizing the Pack Hunter rule to gain extra attacks by combining multiple ship's attacks together. **'''Syndicated Traders League - Syndicate''' - The personal illegal raiding fleet of Tauris Vylia’sal. He must have a huge crush on Flash Gordon cause they all look like a 1950s moon-rocket crossed with a Corvette. Their ships sport solid defenses, SRS and flexible weapons. **'''Syndicated Traders League - Traders''' - The legitimate front organization for the Vylia’sal Syndicate and as close to true civilian ships as you can get in a wargame, Traders ships are all dirt cheap, shitty mining vessels and convoy escorts that can be taken in large numbers to offset their individual weaknesses. Currently the only faction without even a single figure to their name, so if you're the kind of <s>dork</s> artist that likes to build, mod, mold or customize your own shit this (or Pathogen) is the faction for you. **'''Corsairs''' - Quintessential space pirates. Most get their ships and weapons supplied in secret by OmniDyne, and can be employed by all factions for the right price. Their crude-looking ships are all extremely customizable, and some are dirt cheap, but rarely match up one on one with a true warship. Thankfully, pirates don't play fair like that and get some funny TAC cards. *'''Standalone Forces''' **'''Overseers''' - An ancient race from outside the Milky Way that nothing of note is known about except that they are very likely the "ancient evil" that the Tarakians are on the lookout for. They currently only have a single probe model that comes with the Return of the Overseers two player set. This probe is not playable in regular games, but is an incredibly powerful model that will "attack" both players in the final scenario of the campaign book included in the set. **'''Pathogen X-9V''' - Nightmare fuel. Ships that have been infected by a bizarre techo-organic plague that is implied to have been accidentally created by OmniDyne weapon-testing (<s>its basically The Beast from Homeworld Cataclysm</s>). It has <s>terrible</s> decent shooting limited to short range, but once it gets in close it can launch boarding assaults that can corrupt other ships and actually bring them under its control, adding them to the fleet. Their SRS are double trouble and scary as shit. Like Tyranids, it's best not to think about the horrific fate suffered by the crew of a ship assaulted by Pathogen. Curiously, the only figures currently produced for it by Spartan Games are based off Relthozan vessels, who make heavy use of nanomachines themselves. You can mod, build and green-stuff your heart's desire with this faction, but you ''cannot ally'' with other factions.
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