Editing
Githzerai
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===5th Edition=== In 5th edition, githzerai resurfaced in the September 2017 issue of [[Unearthed Arcana]], with results that were... different to what'd come before, but technically also more of the same. The accompanying video spends a tiny amount of time talking about the entire gith race compared to the labor of love that was the [[eladrin]], and included an admission that they're basically throwing together something uninspired because people keep asking them about it rather than out of any actual creative passion for the project. You know, same reason the [[dragonborn]] sucks? Hell, they couldn't even be bothered to write up a paragraph of racial fluff for them, instead putting a big ol' "See ''Monster Manual'' for details" right in the text. Anyway, like the dragonborn, they're not ''bad'', but they're (arguably) underpowered in comparison to most other PC options, including, weirdly, their much less PC-friendly cousins: ::+2 Wisdom, +1 Intelligence ::Medium ::Speed 30 feet ::Vision: Normal ::Monastic Training: When you are NOT using a shield AND are NOT wearing Medium or Heavy Armor, increase your AC by +1. ::Githzerai Psionics: Mage Hand at-will, Shield 1/day at 3rd level, Detect Thoughts 1/day at 5th level, all keying off of Wisdom. Gith PCs were used in a teaser adventure previewing ''Mordekainen's Tome of Foes'', letting fans get an early look at the official version. Githzerai changed the most, swapping the Monastic Training feature for the new Mental Discipline feature, which gives them Advantage to saves against the Charm and Fear conditions. ''Mordekainen's Monsters of the Multiverse'' would give them a rewrite, providing the generic +2/+1 to two stats/+1 to three stats made standard by recent books and replacing their AC boost with both resistance to psychic damage and advantage to all saves against the Charmed or Frightened condition.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information