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==5th Edition, /tg/, and how [[Matt Ward]] Bungled Shit Up== [[File:Rape knight.png|200px|right|thumb|"FUCK FUCK FUCKITY FUCK FUCK!"]] {{MattWard}} {{Plot Armour}} When the 5E Grey Knights Codex was announced, there was considerable discussion amongst /tg/; finally, an army that needed it was going to get an update. Anticipation turned to balls-out [[Warp|horror]], however, when it was discovered that [[Matt Ward|Matthew "Spiritual Liege" Ward]] was going to do the codex. Matt was notorious for fucking up the [[fluff]] of the [[Blood Angels]] (turning them into necrophiliacs) and [[Ultramarines|Space Smurfs]] (turning them into ''[[Indrick Boreale|SECOND TO TEH EMPRAH]]'' marines, simultaneously infuriating those who actually liked the Ultramarines fluff in which they took their lumps but fought on (I.E. the manly route) and those who already disliked Ultramarines.) Considering that Matt had placed so much ascended fanboy wankery on the Ultramarines, many, especially on /tg/, were wondering how, exactly, he was intending to handle the fluff of the Grey Knights, who were trained to be the best of the best. The face-palm-worthy answer came in the form of leaked information regarding the Codex: Grey Knights now roam around the warp, carving their names in the daemon hearts of daemon primarchs - you know, the ones that single-handedly destroyed empires and have ascended to daemonhood. That any man would be capable of this, given that the [[Warp]] is the very essence of the Daemonic and ergo their numbers are limitless and their powers inviolate and also is a realm that is in itself anathema to the laws of physical existence hence why the fucking ships have to use Geller Fields so they don't un-exist by entering the Warp, and the 10+ years of canon regarding just that was completely disregarded - because Matt Ward said so. So they have one guy (who is such a bit of lunacy that 1d4chan has given him [[Kaldor Draigo|his own article]]) running around the warp, killing Slaanesh's chosen handmaidens, burning down the gardens of Nurgle, and though it wasn't expressly stated in his fluff article, heavily implies figuring out Tzeentch's Infinite Labyrinth. True to all Matt Ward fluff, how Draigo managed to escape going insane from warp exposure, become Slaanesh's buttsex-slave after setting eyes on [[Slaanesh|She who thirsts]], being popped like a Zit by [[Khorne]], not catching [[Nurgle|space daemon]] [[AIDS]] from being in the plaguefather and Mortarion's presence (let alone carving anything on his heart), or simply being drowned in bodies that make his armor/invulnerable saves irrelevant (the usual way to deal with Grey Knights on the tabletop) is never explained. This is Ward we're talking about, and he shows as much grace as [[C.S.Goto|black Irish lepers]] when handling fluff. Who knows, maybe Ward decided this guy is the Grey Knight's Primarch. At least that might make ''some'' sense...a primarch version of a living saint... mmmmm, why didn't Emps do that to begin with!? Oh right, the [[Imperial Truth|Imperial]] [[fail|Truth]]. Not content to [[FATAL|rape]] canon with just one codex entry, he then made it so that Daemonhosts could be taken by a Grey Knights army. For the uninitiated, this was, again, another slap in the face of 10+ years of canon, since in literally ''every fucking work put out by [[Games Workshop]]'', has had them view Daemonhosts as the darkest form of [[Heresy]] and dealing with those that harbor them [[Exterminatus|the same way they deal with anything daemonic]]. Not content to leave well enough alone, they can now work with radical Inquisitors, who, again, now harbor the [[Daemon|daemonic]] in the form of Daemonblades. [[File:Space Hulk.jpg|400px|left|thumb|Remember the good ol' days?]] Then he gave most of the [[Sisters of Battle]] special characters to the Grey Knights, such as [[Witch Hunters|Lord Krazypantsoff]], since - y'know, that army hadn't been [[-4 Str|brutalized enough]] for Matt's taste. Which is why he then included the Bloodtide. Look up [[Khornate Knights]] if you want to learn more about this...incident. He then proceeded to give the Grey Knights an absolutely-ridiculous-looking (and widely mocked by [[/tg/]]) walker called a [[Dreadknight]] that counts as a monstrous creature, can do a huge personal teleport to get where it needs to be, and which basically is a Grey Knight Terminator hooked into a bigger armor suit - yes, <strike>it's every bit as insane and retarded as it sounds</strike> just kidding, it's even worse than that because not only does it have no frontal armor, it leaves the head of the Grey Knight [[Blam|completely exposed]]. But hey, to be fair, it was designed for the purpose of fighting greater daemons 1 on 1, not to protect from bullets. These guys fight daemons in melee combat, and any extra protection against a greater daemon's weapon past termie armor and force fields would be redundant. As one clever Ultramarines player, fed up with Matt Ward's shit, put it: ''"Yo dawg, we heard you like powered armor so we put powered armor in your powered armor so you can go to war while you go to war"'' [http://qkme.me/3set87] Inexplicably, despite the fact that you could snipe the Grey Knight out of the Dreadknight, since apparently armoring the head is for losers, the rules don't display this. Exactly why Ward thinks that bullets are somehow less damaging against the Knight's head when it's put in a suit of armor that mostly covers its body and limbs is a mystery. (Although the codex does say something about there being an invisible shield of ridiculous strength protecting the pilot, without any regard to what kind of implications Super-Strength Force Fields have, simply because Matt Ward wanted to make the DreadKnight look like the Power Loader from Aliens) What he really got from it was a baby carrier attached to a chicken that got beaten by an ugly stick. Throw in a ton of extra cheese, a commander that out-Creed's [[Creed]] (it can Scout more units than Creed can with '''Tactical Genius''') by a sizable margin, throw in a ton of retarded violations of fluff like the aforementioned, and several other bits of flaming stupid (such as the oversight which allows players to take entire ''armies'' of [[Jokaero]], which, depending on [[Lulz|who]] [[Troll|you]] [[Furry|are]], could be a bad thing or a funny thing), and you have the 5th Edition Grey Knights Codex in a nutshell. tl;dr a shitstorm happened. ===Hauling Things Back on Track=== Needless to say, when GW announced that the Grey Knights would be getting an update for 7E, people were far less than enthused. After all, nobody was exactly thrilled by the last codex, but the only way they could get any worse was to have someone illiterate write. That said, the 7E Codex saw a massive cutback in terms of both fluff and crunch. Gone was the aforementioned incident with the Sisters, as was any mention of [[Vorth Mordrak]] the Ghost-Master and [[Anval Thawn]] the Possibly-Perpetual Paladin (and one of Ward's few good ideas from 5th ed.) <s>Similarly, that bullshit story about Draigo forging a sword from a daemonic weapon was gone.</s> It's still there, and you have to be retarded to consider this canon-rape as both Logan Grimnar's axe and Papa Smurf's gauntlets are both reforged trophies taken from Chaos (which is still canon-rape). In terms of crunch, though, a lot more was cut, and the codex as a whole was beaten with the nerf bat pretty hard. First off, they were finally excised from that tumor that was the old Inquisition List. However, that removal did also mean that the Knights now lacked much in the way of anti-armor. Similarly, Thrawn and Mordrak were banished from the codex because they never had models. A lot of the more cheese options for the Grey Knights (Grand Strategy and allotment of psychic powers mostly) were also removed, as were the beloved Psybolts. In fact, the only unit that got buffed in the codex was the Dreadknight, who got a major price cut and was forced to be the only good unit, with the runner-up being the Librarian by virtue of his psychic variety. Oh, and Draigo got shoved into Lords of War while losing all the rules that made him OP. In short, there were some price changes to units, a few units were switched into different slots, and there were nerfs all around with very, very little to compensate for the loss, save for a formation and a few relics.
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