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===Heroes=== *'''Elven King:''' The king's actually quite well-rounded as a leader. While your lone melee weapons are either the stock CCW or the energy sword, you can spend 20 points for Regeneration without losing the option for a gun - of which you can grab a pretty decent variety. The king also has quite a few options for mobility between Teleport, hawk wings (for Ambush and Flying), Fear or a jetbike (Impact 1, Strider, Very Fast and a twin shardgun). The last and most costly option is the Ancient Commander, giving your shooters some mobility, as you let the king and his unit the ability to move 3" before or after their movement. *'''High Seer:''' Your most elite psychic has 3+ quality, giving a good lot of power. Besides the shard pistol, you have a choice between the energy sword or an energy spear reliable AP 2 without spending anything. Alongside boosting their psychic level to 2, you can buy a jetbike for the seer as well, giving you a super-mobile means to cast and block as you see fit. *'''Seer Council:''' Slightly worse shots than the high seer, but you have three models giving you a psychic level equal to the number of models present, though only one chance to block spells. They are otherwise identical to the high seer, including the ability to buy jetbikes. Good for accompanying the high seer. *'''Avatar of Flames:''' Obscenely costly, but very powerful with a 2+ to quality and defense. It comes with what's effectively a fusion rifle for shooting and 6 AP 2 sword swings, making it frightening to face. On top of that, it remains Fast while also having Regeneration and Tough 12, guaranteeing that the enemy's gonna need to load up the heavy guns to take the avatar down.
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