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==Ursinal== [[File:Ursinal MC Planescape 2.jpg|200px|right]] Bearlike guardinals whose benevolent wisdom leads to them serving as the scholars, philosophers and record-keepers of Elysium in general and the guardinals in particular. They are still 8ft tall bear-people and more than capable of slapping you upside the head if you're an evil prick, however. Originally lead by Duchess Callisto, she was replaced in the Book of Exalted Deeds - the race's first reappearance in 3rd edition - by Bharrai, the Great Bear. An 18 foot tall, near max-level wizard with god-like intelligence and a bevvy of other powers that make her Challenge Rating ''28''. ::Ability Score Minimum/Maximum: Strength 16/20, Dexterity 6/16, Constitution 9/18, Intelligence 15/20, Wisdom 6/18, Charisma 11/18 ::Ability Score Adjustments: +2 Strength, +2 Intelligence, -2 Dexterity ::Class & Level Limits: [[Wizard]] (Mage or Specialist) 21, [[Cleric]] 18, [[Bard]] 15 :::Multiclass Options: Mage/Cleric, Cleric/Bard ::Base Armor Class: -2 ::Favored Nonweapon Proficiencies: Ancient History, Ancient Languages, Animal Lore, Appraising, Artistic Ability, Etiquette, Gem Ctting, Healing, Herbalism, Local History, Planar Direction Sense, Planar Sense, Planar Survival (Elysium), Portal Sense, Swimming. ::Bonus Nonweapon Proficiencies: Reading/Writing, Spellcraft. ::Special Benefits: :::Ursinals gain +4 hit points at first level. :::Ursinals can make three natural attacks per round; two Claws (2d6 + Str bonus) and one Bite (1d10). If an ursinal hits the same target with both claw attacks in the same round, they can make a bonus Hug attack that does 2d10 damage and gives the ursinal a +4 bonus to hit with their Bite attack. :::Ursinals can only be harmed by enchanted or silver weapons. Initially, they can be struck by +1 weapons, but this resistance improves to requiring +2 weapons from 5th level, +3 from 9th, and finally +4 from 16th level. :::Ursinals have 15% Magic Resistance at 1st level, and gain +15% Magic Resistance at every 5th level afterwards, maxing out at MR 75% at 21st level. :::Ursinals gain the following Spell-Like Abilities and other bonuses as they level up. Unless specified otherwise, each SLA can be used at-will, but only 1/round. * 1st Level: Magic Missile (1 missile, gains missiles based on level as per the normal spell), Sleep (affects 4d6 Hit Dice of creatures, affects creatures up to 7 Hit Dice in strength). * 3rd Level: ESP, Know Alignment * 5th Level: Continual Light 1/round, Cure Disease 3/day * 7th Level: Polymorph Self 1/round, Solid Fog 1/round, Cure Disease 3/day, Neutralize Poison 3/day. * 9th Level: Hold Monster. * 11th Level: Cure Disease 3/day, Neutralize Poison 3/day, Heal 3/day, Holy Word 1/day, Limited Wish (must serve the Greater Good) 1/year. * 13th Level: Legend Lore 3/day, True Seeing 1/round (can bestow the effects of True Seeing on an Intelligence 5+ creature with a touch). * 15th Level: Serten's Spell Immunity (self or touched creature) 1/day, Mass Suggestion via speech 1/day. ::Special Hindrances: :::Ursinals are charged with a lesser oath of pacifism, mieaning they are compelled to attempt to resolve conflicts by the least damaging means available. An ursinal who defaults to attacking with wounding attacks or destructive spells in an encounter forfeits 50% of their EXP from that encounter. :::Ursinals take damage as Large creatures.
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