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Imotekh the Stormlord
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== On the Tabletop == [[File:Imotekh Model.jpg|300px|thumb|right|The boss takes to the field.]] {| class=wikitable ! || pts || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Imotekh the Stormlord''' || 145 || 6" || 2+ || 2+ || 5 || 5 || 6 || 4 || 10 || 2+ |} Like last edition, Imotekh is more focused around making the most of his special rules instead of singlehandedly massacring hordes of enemies. With a point drop all the way down from the 200 he started with in 8th edition to 145, the true challenge in working Imotekh into an army nowadays is that [[Fail|he's still made of]] [[Finecast|fucking finecast]]. Aside from that, he's practically a must-have for Sautekh Necron lists. His equipment is a bit better than your standard Overlord, trading the option to take a Resurrection Orb to being ''the only'' Necron with a [[Gauntlet of Fire|Flamer that can cast Dnd Fireballs that automatically hit,]] and getting what's basically an upgraded [[Staff of Light]] with some more range and -AP called appropriately enough, the [[Staff of the Destroyer]]. Now onto the ''real'' good stuff. First, having Imotekh as your Warlord in a Battle-Forged Army activates his Grand Strategist ability, giving you two extra command points (and you'd better know Imotekh likes his command points). Thanks to the Sautekh Warlord trait Hyperlogical Strategist, every time you spend a Command Point, Imotekh has a chance of performing a Jimmy Neutron brain blast, getting it back on a 5+ roll. Because of this, Imotekh can potentially take even just one or two command points in smaller lists and turn them into three, four, or more with some good rolls. In larger games, give him a Battalion or Brigade and [[Rape|watch him go.]] Another plus Imotekh has over a standard Overlord is the ability Phaeron of the Sautekh Dynasty, letting him cast not one, but two My Will Be Done abilities in a single turn (meaning you can cast it on two core Infantry units.) When charging into battle alongside his Warriors or Immortals, Imotekh also has some abilities to tank that extra damage he'll inevitably receive, getting a 4+ invulnerable save and the normal 1 wound regeneration from Living Metal. Unfortunately, in 9th edition, Imotekh no longer receives 1D3 wound regeneration and loses his Bloodswarm Scarabs ability. Of course, Imotekh is called the Stormlord for a reason. Once per battle, during the shooting phase, he can invoke the spirit of Emperor Palpatine (the fleet destroying Legends version, of course) upon some poor enemy (non-character) unit within 48". On a 4+ D6 roll, [[Rape|that unit suffers 3 Mortal Wounds. As if that weren't bad enough for the enemy, you then roll a D6 for every other unit within 6" of the first target, and getting a 4+ for any of them causes the unit rolled for to take 1D3 mortal wounds.]] Of course, you could always roll less than 4 and have this awesome ability just [[Fail|decide to not work.]] [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Necrons]] {{Necrons-Characters}}
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