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===Medium Infantry=== *'''Thorakitai:''' In ALEPH, they're best reserved for cheap order filler and/or rear guard for the Deployment Zone, because they're without the fireteam skill to help with their slow MOV. They have '''Frenzy''' so watch out. **'''Nesaie Alke, Thorakitai Warrant Officer:''' Nesaie is a Thorakitai Officer, but unfortunately she suffers the same slow MOV and Frenzy issues her unit does. *'''Agema Marksmen:''' Very good sharpshooters with MSV2. They lack any with B4 like the Deva's Spitfire, but they also cost less. **'''Atalanta, Agema NCO:''' Atalanta is a crack shot with her Spotbot (Tinbot E) effectively shooting on BS17. Her use in ALEPH is the same as it would be in Steel Phalanx. She's a soft bullet magnet, so keep her safe until she can do some active turn hunting. Use Smoke Grenades to hide her shots from AROs. **'''Teucer, Agema Warrant Officier:''' Teucer is a great marksman as well with BS14. No Tinbot E. However, he has V:NWI, and instead of the Multi Sniper Rifle, he fires either a K1 Sniper Rifle or Feuerbach - both of which will tear through heavy armor. *'''Patroclus:''' Patroclus is similar to Drakios in that they are very aggressive attack pieces that bring a unique equipment which offers quite a lot on the field. Holoprojector L3 allows the combination skills and equipment with the Negative Feeedback trait: Holoprojector's Suprise Shot + ODD + Cover can impose a staggering -12 to your opponent's BS Attacks. With a 6-4MOV, Patroclus can easily get into range with his Multi Rifle, but a Spitfire is preferable for the high burst. He also brings Smoke Grenades, but stay clear of enemy troopers with MSV2 or 3. **Be sure to read up on '''Holoprojector L3''' **'''Duo:''' Using the EVO Hacker's '''Teampro''' Supportware and a Command Token, Achilles v2 and Patroclus (mimetism) may start the game with Duo for 2 player turns. You'll only have 1 active turn to make use on the supportware. It's not worth spending a Command Token on such an expensive and only temporary combo. *'''Chandra Sergeant, Thrasymedes:''' Thrasymedes is an ace Spec-Ops character with 2 profiles. The Enomotarchos option suffers the same problems Nesaie and the Thorakitai suffer from: too slow and Frenzy. Also generic ALEPH cannot take Fireteam:Enomotarchos, so he's paying for a skill he cannot use. The Infiltration option is more useful. However, generic ALEPH has better infiltration units. Even still, Thrasymedes is a very capable soldier, and a cheaper alternative to Dasyus. *'''Posthumans, PROXY Mk.5:''' The PROXY Mk5 is incredible like all of the other Posthuman Proxies. BS13 and WIP15 is a standard on all of them, but the Proxy Mk5 Forward Observer is just DIRT cheap at only 10pts. Unlike most MIs, the Proxy Mk5 has a 4-4MOV, but also Forward Deployment L1, V:NWI, ARM/BTS3. For '''10 points''', - the cost of a Fusilier or Alguaciles - the Proxy Mk5 is a WIP15 Forward Observer/Specialist with dual SMGs, E/M Grenades, and Nanopulser. It's just not fair....for your opponents that is. *'''Yadu Troopers, Tactical Assault Teams:''' Yadu are a very complete toolbox unit. V:NWI + Shock Immunity and ARM3/BTS3 make them pretty resilient. Even though they're MI, they have 4-4MOV. The drawback is that they're on the slightly expensive side. **'''Shakti, Yadu Officer:''' *'''Arjuna Unit:''' *'''Armand "Le Muet", Freelance Killer:''' Very solid trooper with a great set of weapons and skills. Both loudouts are great...Except Armand is VERY expensive in an already expensive/elite army. Minelayer is great, except Nagas do it for less. MSV1 is good, except Agema MSR/Agema Characters do it for less. Granted Armand is an ODD Sniper, but that hefty price tag really hurts in an army like Aleph.
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