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===Light Infantry=== *'''Deva Functionaries:''' The most normal trooper in OS is still a force to be reckoned with as they are Light Infantry with the stat-line of a decent Medium Infantry as well as NWI that makes them far tougher than they look. They have a wide range of loadouts meaning there is one for every role besides sneaking. **'''Core:''' You could take their Wildcard status to the extreme to make a Core Fireteam of only these dudes, but it's probably not worth it. Individyal durability is a redundancy in a large fireteam. **'''Haris/Special Haris:''' A Haris however is more reasonable, letting you pull special equipment and specialists along when you advance with your assault piece. **'''Wildcard:''' They can also join a fireteam of Dakinis, Yadus or Asuras, offering their suite of tools for those links. Especially a Dakini link would benefit from a Deva since the Number 2 rule keeps the link from falling apart when the team leader dies. *'''Apsaras:''' These funky troopers lost a lot of utility in N4, but on the other hand it can stack with Supportware now. Now they possess a single remote at the start of the game and never switches. They also do not provide Number 2 anymore (but the Deva does). It grants a single remote improved BS and WIP (and CC but who cares). Use it to boost the Dakini HMG in your Core fireteam. *'''Shukra Consultants:''' These are boring but useful troopers that will hide prone on a rooftop or behind a building for the entire game. You play them either as a Chain of Command, allowing you to play more recklessly with your Lieutenant. Or in OperationS you can let them be your Lieutenant in which case they have Strategos L1 so you can spend the Lieutenant Special Order on any trooper. They come with Counterintelligence which most of the time will only save you an order if you have multiple combat groups and you are going first. They also have Biometric Visor L2, which mostly will serve to give them a slightly better chance of fending off an impersonator. *'''Danavas:''' Strong hackers with WIP15 and HD+. They also bring their own Pitchers. They are the cheapest HD+ option in OS.S. While Pitchers allow them to operate from a safe distance, they lack the kit to survive at the front of your DZ or in the midfield, they also no longer provide supportware the way they used to, so to get any value off them you must make use of the pitchers to deny areas to your opponent or make use of White noise. *'''Sophotects:''' Still one of the best specialists in the game, and still very expensive. She's both Doctor AND Engineer, and a single Sophotect will be very useful in any O.S.2 list. Unlike most Doctors or Engineers from other armies, the Sophotect is no pushover and is nearly equal to a Deva in terms of combat power, keep this in mind for emergencies. Use Yudbots to extend the Sophotects' influence and move them towards your fallen remotes while you move the Sophotect towards the objective. *'''Post-Humans: Proxy Mk.1:''' The cheapest Hacker, Doctor or Engineer option, they are basically Devas but with Mimetism and are much more expendable thanks to the rules for Jumper L1. *'''Andromeda, Sophistes of the Steel Phalanx:''' Got a new overhaul and small boost with N4 and is still questionable. Either you use the Forward Deployment variant which still competes with Nagas, Dasyus, Proxy Mk2, Proxy Mk5, and Dart for the midfield, they can do all that Andromeda does, but better. Or you are gambling on 1. Getting the first turn and 2. nailing a 75% infiltration roll so as to not make her into an expensive cheerleader. If you do pull it off then she has the kit to do a lot of damage during an alpha strike, but her large S4 value makes her a clumsy piece and a large target, which is completely in opposition to her role as an infiltrating specialist. *'''Authorized Bounty Hunters:''' There isn't much use for ABHs in this sectorial except for possibly adding cheap orders, but even then there are more useful troopers in the O.Subsection. The Booty table allows them to roll up some sweet gear but you don't know what you are going to get until after deployment. **'''Duo:''' They can Duo up if you every take 2 for whatever reason. *'''CSU, Corporate Security Unit:''' CSUs are cheaper than ABHs and are mostly better since the Meta Chemistry provides many useful bonuses than Booty does, and they never make you regret your deployment. They can serve as nice escorts or order fillers. There are even a couple of Specialist Operative options as well as being able to bring Breaker Rifles for when you face armies with low BTS. **'''Duo/Special Duo:''' They can form a duo, there is little reason to do this however as there is little that two CSUs can bring to the table that a lone one doesn't already offer. A CSU can also join a Dakini Core, however, the CSU may slow the team down with only 4-4MOV. **'''Special Fireteam:''' A single CSU can join a team of Dakini, this is a cheap specialist option as well as a way to add a breaker weapon, shotgun and or nanopulsers to the team. *'''Father Lucien Sforza, Registered Bounty Hunter:''' A troubleshooter unit in OSS, the big appeal here is the holoechoes that can be used to sweep mines as well as the powerful Viral Rifle to deal with heavy targets. If you are into mind games you can also disguise him as an unassuming and exposed short range trooper like a Shotgun CSU only to reveal a Viral Rifle or Adhesive Launcher with X-Visor! **'''Special Fireteam:''' Father Lucien Sforza can Duo with an orized Bounty Hunter, but why would you want to? *'''Warcors, War Corespondents:''' If you have 3pts left over, pop in a Warcor. Do not underestimate how useful her Flash Pulse is in ARO. SSS is also very command token efficient, so a Warcor can be your "third" netrod. *'''Parvati, Circle League Star:''' Fast moving doctor/engineer, similar to the Sophotect, but with a wider kit, she swaps the Combi for a SMG, but also gets Flash Pulse, Deactivator, Super-Jump, Shock Immunity and a bonus to Engineer, all this for 7 points over the Sophotect. **'''Wildcard:''' In addition, Parvati is a Wildcard Trooper, making her a huge boon to any fireteam she joins, whether that be an Asura or a team of Dakinis. *'''Chandra Specialist Operative Trisha N33:''' A fast moving Engineer with Shock Immunity and Dogged. Comes with a Breaker Rifle and E/M Mines. On her own she's a cheaper Sophotect with better weapons. **'''Wildcard:''' But like Parvati, Trisha is also a Wildcard Trooper, making her super useful in a Dakini linkteam.
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