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====Mercenaries==== *'''Authorized Bounty Hunters:''' Regular in N4, the Authorized Bounty Hunter’s most common role is the Sniper ARO piece: for 19 pts and 0.5 SWC it is a steal, especially if you roll high ARM or Mimetism/ODD on the Booty table. It is also ironically enough the one profile whose model is nigh impossible to get and the one that has least use of the generally available Bike model. Spitfire might be good for low point games as a backup killer piece. Has a 1 in 20 chance to bring Smoke Grenades, which is the only way to get them in PanO. **'''Miranda Ashcroft, Authorized Bounty Hunter:''' A cheap active turn killer unit, kind of curbed by her short range weapons. Still, (Mimetism-6) goes a long way. *'''Cube Jäger:''' Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed. *'''Knauf, Outlaw Sniper:''' While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price. *'''Monstruckers:''' SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most. *'''Oktavia Grimsdóttir, Icebreaker's Harpooner:''' A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got. *'''Parvati, Circle League Star:''' Is a potent doctor AND engineer at WIP15. One of the few doctors actually patching up two wounds at once. 6-2 Mov makes her zoom around really fast, 2 STR, 2 ARM 6 BTS and remote presence make her really resilient, letting you patch up fallen HI even in dangerous areas. *'''REM-Racers, Mercenary Hacker-Pilots:''' These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile, which is good to have in PanO. *'''Shona Carano, Special Instructor and Aristeia! Swordmaster:''' Hits like a brick with her (+1Dam, AP) CC attack on 26s, and wields a EXP CC weapon on top. Good luck trying to hit her as she dodges on 17s. *'''Warcors:''' 3pts for an irregular Flash pulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it as a speed bump and inconvenience. *'''Wild Bill, Legendary Gunslinger:''' He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice range band, but with the MULTI pistol he's got a positive range band from 0-12", which overall makes him an unpleasant close-range fighter.
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