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===Nomads=== [[Image:Nomads.png|100px|left]] Inhabitants of three huge spaceships that declared their independence from Earth in the early years of the relaunched space program. They bunched together because it was that or be easy pickings for ALEPH and its PanO/YJ puppets (so they say). They're a collection of misfits, criminals, and people with weird fetishes, and generally the last refuge of all the kooky stuff you could think of - basically, the internet as a nation. They do bio-modification for fun, have all the best drugs and throw the best parties, and you can even buy sections of Bakunin where you can have the laws be anything you fancy (as long as they don't jeopardize the ship itself), so if you're really interested about making your army fit into the fluff you can do all sorts of fun stuff. They even have Anarcho-Feminists. In terms of the actual game, they focus on being a pain in the ass to the opponent, with a good mix of camo, drones/mechs and elite medium infantry plus some of the best hackers in the game. They feature excellent board control and specialists who can be where they need to be. Tend to be fragile as their primary workhorses tend to only have a single wound. *'''Jurisdictional Command of Corregidor:''' In Soviet Corregidor, union bust you! A former prison ship, full of African and South-American convicts turned space workmen and mercenaries. The more straightforward element of the Nomads, they are not without their tricks. They have as many airborne deployment options as some vanilla factions and some quality skirmishers. They even have access to cheap smoke. JCC does lack some of the higher technology and hacking prowess of the vanilla faction, with even their TAGs being relative lightweights. To round out their forces, JCC can field a good number of the named mercenaries. *'''Jurisdictional Command of Bakunin:''' Similar to the Corregidor sectorial there isn't too much of a big deal to Nomad sectorial lists, with generally more camo and better hackers than Corregidor. They also have a strong MI section thanks the cult of the Obervance ([[Sisters_of_Battle|think nuns with guns]]). If you want to field an army of mutants, gene-modded furries, weird cultists, and literal feminazis this is the sectorial for you. *'''Jurisdictional Command of Tunguska:''' The Russian Mafia money behind the Nomad Nation. Multiple mafia factions that are all vying for power, money, and status. There are hackers everywhere in the list, and repeaters galore. Have more of a focus on light infantry than the other sectorials but can still field some real heavy hitters.
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