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===3e Statblock=== True Kender appeared in the Dragonlance 3rd edition corebook, whilst Half-Kender appeared in the Age of Mortals 3rd ed splatbook. Races of Ansalon, meanwhile, featured Afflicted Kender, and a beefed up version of both the True Kender and the Half-Kender, which are the stats repeated here. ====True Kender==== These are the standard thieving bastard shitheads we've spilled so much electronic vitriol describing. ::Humanoid with the Kender subtype ::+2 Dexterity, -2 Strength, -2 Wisdom ::Small ::Base speed: 30 feet ::Weapon Familiarity: Kender Weapons ::+1 racial bonus to all saving throws ::+2 racial bonus to Spot checks ::+2 racial bonus to Open Locks and Sleight of Hand checks, and are always considered to have Training in both skills ::Lack of Focus: -4 racial penalty to Concentration checks. ::Taunt: +4 racial bonus to Bluff (Taunt) checks ::Fearlessness: Immunity to Fear ::Favored Class: Rogue ====Afflicted Kender==== These are magically cursed kender who appeared during the Age of the Dragon Overlords, after the Chaos War; the first Overlord, Malystryx, chose to settle in the kender homeland of the Goodlund Penninsula, where her magical aura transformed it into a blighted, arid wasteland as she unconsciously warped the land to be more to her taste. This magical corruption, combined with a devastating attack on Kendermore that massacred thousands of the little runts and drove the rest into fleeing, permanently shattered their previous immunity to fear, thus creating a more wary, paranoid, duplicitous and deceitful form of kender. ::Humanoid with the Kender subtype ::+2 Dexterity, -2 Strength, -2 Wisdom ::Small ::Base speed: 30 feet ::Weapon Familiarity: Kender Weapons ::+1 racial bonus to all saving throws ::+2 racial bonus to Spot checks ::+2 racial bonus to Open Locks and Sleight of Hand checks, and are always considered to have Training in both skills ::+2 racial bonus to Climb, Hide, Jump and Move Silently checks ::Favored Class: Rogue ====Half-Kender==== As mentioned above, due to various reasons, kender and humans can make babies together, and while it doesn't happen often, it happens enough. Half-Kender are the "eternal teenagers" to their kender parents' "eternal children", inheriting many of the kender affinity for thieving and lying but also enough conscience and brains to realize that doing shit like that ain't right. ::Humanoid with the Kender subtype ::Medium ::Base land speed: 30 feet ::+4 racial bonus to saving throws vs. Fear ::+1 racial bonus to Spot checks ::+1 racial bonus to Open Locks and Sleight of Hand checks, and are always considered to have Training in both skills ::Taunt: +2 racial bonus to Bluff (Taunt) checks ::Weapon Familiarity: Kender Weapons ::Favored Class: Any
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