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Kill Team (Specialist Game)
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===Things that rock in Kill Team=== *'''Fucking Cheap''': Let's take it like you want a Kill-Team from scratch and do not use any squads you already have which meet the criteria. Well, congrats! You probably only need one or two boxes of miniatures. This depends on armies and builds, of course; but on average, it's highly plausible to have a Kill Team for under $50. *'''Much cheese avoided''': Had enough of the [[Riptide#XV104_Riptide_Battlesuit|Riptide]], [[Wraithknight]], [[Heldrake]] (even with nerfs) and [[Wave Serpent]] dickery? Good news, the most overpowered units in 40k cannot be taken in Kill-Team. In the HoR Kill Team spam and strong units are usually taken care of at army list level by the devs, so That Guy will have a hard time finding bullshit loopholes with which masturbate itself furiously. *'''[[Your dudes]] friendly''': While much harder in entire armies, it's easy to empathize with a squad of individual miniatures and make your Kill Teams truly unique and YOURS. The Specialist rules only makes this decision easier. Remember the Last Chancers, where everyone was different? Basically the same thing that you can do to your dudes, especially if you have bits of the race the Kill Team will be. "See that [[Necron]] Immortal with bits of Deathmark's rifle? That's X-547, my weapon specialist and a hotshot everywhere", or "I'm Kargoth, the Dirty fighter [[Khorne|Berzerker]]! I'm here to kick ass and chew bubblegum! AND I'M ALL OUT OF GUM." That kind of thing. *The small scale of Kill Team allows you to really go crazy with conversions in ways that you just can't in 40k. Go the extra mile to add character to every one of your models, or represent obscure or custom armies that would either be too hard to convert or too expensive to buy for a full 40k army. *Individual model movement allows more efficient use (or abuse) of Line of Sight, such as a single high-cost shooter carefully positioning himself at a corner so that he can only see one enemy model, which he shoots.. but when the enemy turn comes, he's completely hidden from the majority of return fire. *The Rogue Trader expansion, the added rules for ultra-close confines in particular, breaths new life into the old game boards you have left over from previous standalone games likes Betrayal at Calth, Deathwatch Overkill, Assassinorum Execution Force, Space Hulk, etc. Now you can finally use them for a game other people might actually be playing.
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