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==Six Ages== [[File:FreshChadashBall.webp|thumb|Riders using their heads in this "sport of kings" (preferably the ancestral enemy king's)]] The spiritual successor and distant prequel to KoDP, set in the same world during the age of the gods. Originally released for iOS and later ported to Windows 10, 6 Ages was made with the lead writer and composer of King of Dragon Pass after internet Let's Plays vastly increased the original's fanbase. Six Ages is an episodic game divided into the titular Six Ages, each of which will cover the development and evolution of a tribe, the Berennethelli, from the earliest ages of Gloranthan myth up to the founding of the Kingdom of Dragon Pass. ===Ride Like the Wind=== This time you play the Riders, who brought both horse riding (as the Orlanthi were inbred morons who can't wrap their heads around the concept of stirrups, saddles, and general horse-wrangling) and the god Elmal into the Orlanthi culture, and are the ancestors of all the horse-nomads you saw in KoDP. It is the Storm Age and you are caught in an age before Time in the long-running Godswar, with your own Solar pantheon constantly losing. Not to mention, there are signs in the air that the world as you know it is about to change fundamentally. Much like KoDP, the goal is to grow your tribe's wealth and safeguard your growing army. Identical to KoDP, you must first secure your food and defense situation. Unlike in KoDP however this time foreign cultures like the proto-Orlanthi "Rams" and your chariot-riding cousins the Wheels are now actual entities on the map. It is imperative that Rider society is united in the face of these darkening times and as such you would want to keep war within it to a minimum, if not zero. Feel free to [[Racial Holy War|bully]] slaving clans of the aformentioned foreign cultures, though Exploration is much more important than in KoDP in this time of wandering gods who you will often meet personally. Along with the crafting materials in your locality, if possible, gather certain powerful treasures and uncover a few very powerful exploration landmarks so that you can undertake Rituals at least once per year. These will all be necessary for the endgame, particularly after the Skyquake happens. Rituals (as Heroquesting was known in the mythological Storm Age) is your primary way to strengthen your characters, and there are some genuine heroes that will always be generated for your clan and should be strengthened as often and as much as possible. As they improve their skills, you will find it easier to undertake heroquests and, if you suffer any particularly bad setbacks, can use the Ritual to mitigate your losses. Moreso than King of Dragon Pass, Six Ages (perhaps due to its more mythological nature) has many important, powerful, and frankly [[Railroad|railroadey]] events that can drastically alter the balance of power in the game. Examples include -A certain demigoddess will make herself known and will divide Rider society on the matter of including her in the pantheon. You will be made to choose between these two divisions with either committing to support your Rituals no matter what (even if they are your lifelong enemies), simply to prove the superiority of their beliefs against the other faction. The effects of this are highly noticeable especially when you have the majority of Rider clans in your faction, with you succeeding difficult Rituals on the regular. This effect only lasts until this schism is mended and as such you may want to maintain the schism for at least one rider clan until the very end. -Some children will be natural arsonists. But fire is the blessing and sphere of Elmal. Train their powers and then use them as your warleaders, possibly as councilors, if you can. Their fire magic will become tremendously useful in battle. -Finally, when Beren begins to fall in love, support him. Otherwise [[Fail|'''you will lose the game.''']] ===Lights Going Out=== ETA Summer 2023 and is <s>currently in playtesting and acquisition of those pretty art and assets you have been so used to</s> available as a demo. GO PLAY IT. You still play the same tribe and may even import the playthrough and decisions of your Ride Like the Wind save, only this time you are set to relive the chaos and horror of the Darkness Age before Orlanth returned Yelm to the sky as Chaos direly threatens the world. Shit has now hit the fan. Good luck. ===The World Reborn=== Will be developed if Lights Going Out is a success. Will presumably be centered around your old tribe as part of the Orlanthi Heortlings in their attempt to create and live in a globalized world, fresh out of a genuine apocalypse. [[Category:RuneQuest]]
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