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===Combat Doctrine=== ''"Any Space Marine can apply force and destroy a target. The true measure of a Chapter is how it can achieve victory without force."'' - Captain Roland Darren, Third Company Knights Inductor [[gene-seed]] makes them steadier but not as quick, relative to other Space Marine Chapters, and they use tactics to play to their strengths. Rather than making [[Rip and tear|high-visibility close-quarters assaults]], they use [[Raptors|camouflage]] and more exotic stealth techniques to mask their deployments and strike from long range, usually with heavy mechanized support thanks to the Aprior Sector's thriving industrial base and growing manufacturing capacity. The Knights Inductor amplify this advantage through advanced electronic and psychological warfare, tricking enemies into reacting to forces which aren't really there, or even forcing them into surrendering in the face of apparently overwhelming opposition. Then, while the enemy is jumping at shadows, they employ surgically-precise strikes to eliminate enemy leadership or destroy enemy linchpins. The most peculiar "combat doctrines" of the Knights Inductor have to do with their preference to limit or even avoid combat if it is reasonable to do so; they have found that a nonviolent resolution is preferable to a bloody war, and that, by not exterminating the enemy, prisoners taken can supply information and be used as bargaining chips, or even defect entirely. They may also leave a detachment behind after major combat operations are complete to help establish stability, rather than perpetuating needless and wasteful conflict and leaving the locals to clean up the mess by themselves. These practices have earned the Knights Inductor the moniker of "[[Reasonable Marines]]" among Imperial citizens. Sometimes, this involves [[Heresy|tolerating or cooperating with people]] (human or otherwise) whom more puritanical chapters or Imperial authorities would have [[Exterminatus|exterminated]]; the Knights Inductor (and Apriori in general) are not picky about their allies, so long as they behave. When the encroaching [[Tyranids]] and [[Necrons]] calmed the Warp storms surrounding the Aprior Sector, Inquisitor Rightina Immam was sent to identify any deviations which had developed over the thirteen hundred years of isolation, and she was alarmed to find such tolerance; she immediately called an Inquisitorial Council to examine the Knights and judge them (see Report "[[An Investigation into the Heresy of the Reasonable Marines]]"). Radical [[Inquisitor]]s, exemplified by Johannes Krieger of the [[Ordo Hereticus]], advocated cautious acceptance of the Knights Inductor. Krieger acknowledged their deviations, but argued that their experience made them useful to have in the Imperium, and that their Warp-resistance and, in extreme cases, Warp-nullifying effect is especially valuable to the Inquisition. As a Recongregator, he also suggested to his like-minded colleagues that some "deviations" might be put to good use in the Imperium, such the Apriori genetic screening and public education policies. On the other hand, the more Puritanical Inquisitors, led by staunch Monodominant Inquisitor Lord Avius Damnos, claimed that no utility can justify the degree of Apriori deviation. He and his colleagues in the [[Ordo Malleus]] tried to rouse the Imperium in a Crusade against the Aprior Sector. The Radicals gained the upper hand, if only through bureaucratic inertia: the Aprior Sector did not appear to be threatening enough to expend the effort to initiate a Crusade and the costs of eliminating an experienced and firmly-entrenched foe, especially when more immediate threats are always all around, though Inquisitor Rightina was dispatched to monitor the Aprior Sector as a concession to the Puritans. ====Teron I==== Captain Darren has earned the honorific "Master of the Deal" for his successes in defusing conflicts without bloodshed; the "Non-War of Teron I" is one of his more famous accomplishments. When a [[Tau]] strike force claimed to own the Imperial world of Teron I, the local [[Imperial Guard Regiment]]s were provoked to mobilize, which would invite a weightier response from the Tau Empire, and could only escalate from there. A long meat-grinder war was in the making, but cooler heads within the [[Administratum]] realized that the regiments were needed to fight the [[Tyranids]], and that driving out the Tau would leave them dangerously under-strength for such a deployment. Fortunately, Darren's [[Battle Barge]] was in the vicinity, and the Administratum asked him to handle the situation. Rather than preemptively striking the Tau, as the IG force commander suggested, Darren established a defensive perimeter against a sudden Tau attack, and used some technological trickery to give the appearance of having many more Marines deployed than he actually had on hand. When he engaged the Tau diplomatically, he was able to convince them that the resources required to take the world by force would be better spent colonizing non-Imperial worlds, playing on the fact that the Tau desired expansion more than bloodshed. In the debriefing session thereafter, Darren was asked what he would have done had he not convinced the Tau to leave without a fight. For his answer, Darren whistled, and twelve [[Terminator]]s deactivated cloaking devices, appearing as if from thin air. After the flustered leadership calmed down, Darren assured them that he was "well prepared for a hostile reception." ====The Glove Comes Off==== A full-out battle fought by the Knights Inductor is always representative of a last resort effort to contain and subdue the enemy before the threat grows too large. For every battle fought in this manner is a dozen more resolved peacefully and with a lot less collateral damage. However there is always a line that can be crossed to cause the Knights to show their true martial strength. Perhaps negotiation wasn't an option, such as it often is with [[Tyranids]], [[Orks]], [[Chaos]], and [[Necrons]]. But sometimes the Knights are forced into a form of preventative self defense by unreasonably hostile aggression by even fellow Imperial forces. When the efforts of even the best diplomats of the Knights Inductor fail, then the glove comes off, and the advanced technological might of the Knights is unleashed to minimize damage sustained. This kind of conflict is highly distasteful to the Knights and they fight all the harder to resolve things quickly.
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