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== Builds == '''BUILD 1 - SELF-HEALING TANK''' '''Gear you need:''' Inscribed Combat Shield, Lightning Claw, Any Armor EXCEPT Armour of Vengeance, Litanies of Zeal, Jump Pack, Parable of the Stalwart Brother, Dreadnought Drop Pod. '''Maps:''' Anvil of Khorne '''Explanation:''' Keep fighting, every time you land a blow you heal yourself and your allies (including the dreadnought) 5hp, the Lightning Claw is the fastest weapon the captain has, more even than the chainsword, and leaves a damage over time effect after a single hit which allows you to connect once and move on to the next squad leaving them to their fate of a slow death or hit multiple times and stack up the DoT effect for vehicles and heavy hitters. It's recommended to grab the Sacred Relic Armor for a bit of AoE damage boost but any armor EXCEPT Armor of Vengeance is solid. The reason to not take Armor of Vengeance is that Reactive Strike has the tendency to go off as your swinging and knock back the enemies you were about to hit before you do causing you to foolishly chase after enemies you were just in melee with and costing you lots of DPS. The damage from Reactive strike is nowhere near what your actual weapon is either so leave the Armor of Vengeance for ranged builds. The combination of your regen items and the dread soaking up some of the enemy fire for you should leave you time to clean a large chunk of the wave, but remember, if the situation becomes too dire you always have the jump pack to escape, earning some precious seconds of life and regeneration, it also allows you to throw yourself and disrupt enemy formations which is especially useful against Nid Warriors and Seer Council. Crank this build up a notch by combining the jump pack with Litanies of Zeal and Litanies of Hate. Taunt enemies to attack you while kiting them, giving your team mates and Dreadnought the chance to clear the map. To make things even better, you can jump between the wrecked tanks in Anvil and attack them to heal up. To be able to attack the tanks, go to "Options" in the main menu and set " Grid Hotkeys" to "on". Use the "D" key to attack the tank wreck on the side armor or edge, when the mouse cursor changes. Advantage: The AI of the heroes is pretty stupid sometimes; instead of attacking someone around, heroes turn or try to chase other enemies around you than the closest one, especially if surrounded by large mobs. This means: no attacks and no attacks mean no heal. Attacking the tanks works better. '''BUILD 2 - ORBITAL NUKER''' '''Gear you need:''' Bolter, Artificer Armor, Rite of Fortitude, Jump Pack, Parable of the Stalwart Brother, Orbital Targeting Beacon. '''Maps:''' Anvil of Khorne, Bloodied Colosseum '''Explanation:''' You are the nuker of the team, unleash the lance batteries! Remember the beams will take a bit of time to appear, so this is better used at the beginning of the wave when enemy units are spawned and wait for the spawning point gate to open, alternatively you can use the stun grenades which come with the bolter to keep your intended target in place, then the beams will do the job of immobilizing the enemies, by the way, try to stay out of danger as much as possible, while you have 225 hp you are not intended to be a tank, the hp is just for you to survive long enough to unleash your nukes, use your jump pack to help yourself. '''BUILD 3 - PLASMA GRENADIER''' '''Gear you need:''' Plasma Gun, Artificer Armor, Rite of Fortitude, Jump Pack, Frag Grenades, Dreadnought Drop Pod. '''Maps:''' Anvil of Khorne, Bloodied Colosseum '''Explanation:''' Before the advent of the Tau Commander, this was the most common squad support build in Last Stand. The build is entirely self-explanatory: Use Plasma Gun for single strong foes, Jump Pack for mobility, Hellfire Grenades for anti-mobbing, Frags for armored infantry squads and hard targets, and Dreadnought as a screener. Something of an energy-hose, this build is not for the faint of heart, but offers a lot of heavy firepower on a durable, mobile chassis. Really only the Tau Commander can do better, and that thing doesn't get a Dreadnought nor anywhere near as many grenades. '''BUILD 4 - FIELD ARTILLERY PIECE''' '''Gear you need:''' Plasma Cannon, Armor of Vengeance, Terror of Xenos, Oath of Merciless Rage OR Rite of Swift Victory, Rite of Fortitude, Dreadnought Drop Pod. '''Maps:''' Anvil of Khorne, Bloodied Colosseum '''Explanation:''' So you're going to take a Plasma Cannon... Welcome to probably the most difficult weapon to use in Last stand. You are armed, uniquely, with a weapon that can end small squads in a single shot, or punch gaping wounds in even heavy armor, but is marred by a slow charge time and need to set up. If you can take allies to make this easier, so much the better, because you're about to go into hard mode. Terror of Xenos is practically mandatory, buying you breathing room if you get mobbed whilst you charge a shot. You can pair this with either Oath of Merciless Rage (to give yourself some additional CQC punch) or Rite of Swift Victory (to get the hell out of dodge) to give yourself either attack or defense. Dreadnought is there specifically to draw fire. If all else fails, you can hop into one of the towers for cover and to shoot from relative safety, but this will demand you keep your eyes peeled for enemies that can damage you in cover. Between your Plasma Cannon, Dread, and Rite of Swift Victory, cover is largely irrelevant so make sure you make use of any you can get... And good luck. '''BUILD 5 - SLAANESH TANK''' '''Gear you need:''' Inscribed Combat Shield, Lightning Claw, Armour of Vengeance, Litanies of Zeal, Litanies of Hate, Purity Seals , Dreadnought Drop Pod. '''Maps:''' Bloodied Colosseum, Anvil of Khorne '''Explanation:''' Position yourself on either map near the line of sight blocking objects. With this you can taunt any ranged unit safely into melee range as they have to walk to the corner to get loS. Feel no pain gives as much health back per regen of energy then Parable of the Stalwart Brother gives in pure health regen and 2 FNP's fully heals your dread, 10 energy less then replacing it. Armor of vengeance will allow you to tank melee blobs like wave 9 Banshees. Don't worry about not having a jump pack, your job is to dig in and weather the storm. When paired with a Tau/LG/Ranged tyrant you can taunt any threat off of them and watch as the game becomes the easiest thing in the world. loH will force clones to stop ressing (Another marine with Tireless Crusader will not even use it) and for them to chase you all around the map on waves 16/20 making this the single greatest build for getting past them. '''BUILD 6 - Techmarine''' '''Gear you need:''' Master-Crafted Bolt Pistol, Lightning Claw, Artificer Armor, Jump Pack, Litanies of Zeal, Purity Seals, Dreadnought Drop Pod. '''Maps:''' Blood Colosseum, Anvil of Khorne '''Explanation:''' Support Dreadnought to avoid resummon costs. Jump in place to cause knockback and avoid knockback. Try to let Dreadnought aggro and attack near and heal it with ability also. Also good for healing teammates but focus on Dreadnought won't have energy to resummon later waves. {{Template:LastStand-Heroes}} [[Category:Space Marines]]
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