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== Builds == <br /> {{Build LastStand |num=1 |title=Quantum 'Splosionmancer |minlevel=10 |minlevelnote=(requires "The Sharpest Wrench" achievement and DLC) |maps=Any |weapons=Pokkit Rockit, Zzap Knife |armor=Mad Teleporta Pack |accessories=Sturdy Bitz, Juiced Up Teleporta, Cybork Parts |commanderitem=Roks |details=With this build, lulz ensue as enemies that hit you, enemies you hit, and yourself while in melee combat are randomly teleported around and explode, often killing them instantly. This can effectively deal with the "spamshee" wave (wave 9 on BC), as the sheer amount of victims causes humongous groups of explosions (friendly fire is dealt by these explosions, so stay away from allies if you can). And using all of your accessories on support items also means you have one essentially one ability, Roks, which will recharge thankfully fast allowing you to deal with enemies from the non melee waves. And, the candy on top, your melee blows will boost your health regen. It is heavily recommended that you have a captain who can instantly revive you. }} {{Build LastStand |num=2 |title=[[Terminator]] Mekboy |minlevel=15 |minlevelnote= |maps=Any |weapons=Ranged Weapon of Choice |armor=[[Terminator|'Eavy Armor]] |accessories=Bouncy Shield, Cybork Parts, Sturdy Bitz (recommended but not required) |commanderitem=Trophy Rack |details=With this build, sit in a corner with [[terminator|super armor]], a damage debuff, and heavy cover, [[necrons|never die]]. It's been a bit since I've ran this build, but I vaguely recall something like [[terminator|80%-86% damage reduction]], can't be sure. [[Choppy|Melee enemies]]? Bouncy Shield. That's really all there is to it. You're a heavy weapons [[Ork]] that makes melee units cry. Doesn't work on [[Dreadnought|melee walkers]], avoid the [[Avatar of Khaine|walkers]]. You're the party tank, you're good at it yet nothing else. Don't expect to get anywhere quick. But, you can basically ignore enemies as you walk around as a tank medic, so that might be useful. And if you're interested in a bit of [[that guy|dickery]]; use Bouncy Shield on a [[choppy|melee oriented]] ally. [[Last Stand - Captain|Captain]]? [[Last Stand - Hive Tyrant|Hive Tyrant]]? --> Charge! Push. Charge! Push. Lulz ensue. Regarding weapons. personally, I took the Big Shoota for the on the move tank. Sturdy Bitz recommended, but unnecessary if you feel like taking something else. Dok's Tools might come in handy as you'll probably heal more than you lose, creating infinite health. '''Reviews From Users:''' Amazing. You don't even take damage in the first waves, and even in the later stages there must be a bloody army to kill you. Also great for reviving squishy teammates, because nobody can object you reviving them in the middle of an open ground when you are A BLOODY TANK (I used it with Sturdy Bits, it is good enough). }} {{Build LastStand |num=3 |title=DA BOMBA |minlevel=20 |minlevelnote=(requires "The Sharpest Wrench" achievement and DLC) |maps=Any |weapons=Pokkit Rockit, Zzap Knife |armor=Teleporta Pack |accessories=Juiced-up Tellyporta, Sturdy Bitz, Cybork Parts |commanderitem=Boss Pole |details=Very much like the first build, with more personal control with a slice of support on the side. Trades of some armor and the automatic nature of the Mad Teleporta Pack for the ability to aim your teleports manually. Just arm your teleporta, aim and boom. Wherever you hop to, you'll be leaving loads of dead bodies behind yourself. With Boss Pole you buff your allies health by a good 100 points if you're close enough to them, which in some cases is a godsend and also grant them immunity to suppression. Just be careful on wave 16, since your clone will be making your clones tougher as well. Cybork Parts adds some survivability, but can be exchanged by your own preferences. Same goes for the Pokkit Rockit and Zzap Knife. Go, try it, experiment and make shit explode. Just be careful with the friendly fire. '''Reviews From Users:''' I find that this build also works fairly well if you take the Dakka Deffgun. The main advantage lies in the fact that you don't have to undeploy when you teleport, allowing you to jump around and instakill all the large blobs and then quickly take on the role of suppressing large enemies for your teammates to deal with. }} {{Build LastStand |num=4 |title=DAKKA DAKKA TELEPORT (added by: Warptrooper) |minlevel=13 |minlevelnote= |maps=Any |weapons=Big Shoota |armor=Teleporta Pack |accessories=Sturdy Bitz, Cybork Parts, Dok's Tools |commanderitem=Trophy Rack |details=Teleporta armor gives you AMAZING mobility. You can teleport around from cover to cover while you go DAKKA DAKKA BUT you are VERY squishy. This is why we use Sturdy Bitz for Unshakeable, Cybork Parts for extra armour and Dok's Tools for extra survivability. Now the Dok's Tools does NOT trigger as much as I would like but when it does trigger, it heals 10 hp to you AND any ally nearby. It also triggers more when more things are shooting you. This means wave 19 swarms of imperial guards will cause it to trigger a decent amount. We use Trophy instead of Boss Pole because -35% passive enemy damage reduction is MUCH better than the little 100hp and suppression resist given by Boss Pole. Later waves chew through 100HP like paper but reducing the majority of the wave's damage by 35% just by being there is much more worthwhile especially when you use cover and Dok's Tools helps heal you. This build REALLY shines if you have a Hive Tyrant with SCREAM (scream + trophy = -85% AOE enemy damage) and a Sorcerer with Blood Orb. When you go DAKKA DAKKA sitting inside the red orb in cover, combined with Dok's Tools and Trophy, it heals you up through NEARLY ANY sort of ranged damage. }} {{Build LastStand |num=5 |title=RAINMAKER |minlevel=13 |minlevelnote= |maps=Any |weapons=Big Choppa, Pokkit Rokkit if you have DLC |armor='Eavy Armor |accessories=Speshul Tools, Cybork Parts, Dok's Tools |commanderitem=Roks |details=Roks is one of the most visually impressive abilities in The Last Stand, so why wouldn't you want to create a build around it? With this setup, you'll be making it rain meteors all match long. Roks' cooldown is relatively short, so energy is your biggest concern. Big Choppa is the Mekboy's only source of energy regen, forcing you to take a melee-oriented approach. 'Eavy Armor, Cybork Parts, and Dok's Tools give you the health and armor you need to survive not only hordes of enemies, but also your own Roks. Don't be afraid to dance in the rain - an easy way to keep melee enemies inside the AoE - but beware friendly fire on weaker teammates and their minions. You'll get tossed around by your own barrages, and it may be tempting to swap out an accessory for Sturdy Bitz. However, health regen is passive and you'll have plenty of time on your feet to recover energy inbetween your hilariously frequent and over-the-top nukes. }} {{Template:LastStand-Heroes}} [[Category:Orks]]
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