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===Basic Strategy, or: How not to suck=== *Pinfu Tanyao, repeat these runes as much as you can, they spell easy victory. Pinfu Tanyao is your Mahjong equivalent of bread and butter. It is the most versatile hand to collect in the game; you can have an absolute mess of tiles, but just discard the honours and terminals (winds, dragons 1 & 9s) and try to get your winning tiles on a two+ sided wait, and you're golden *Call pon on your dragons and winds early in the round to assert dominance *Be sure to strike a fantastic pose, when you ron, to assert dominance *3-player is for tryhards *Akagi wins only thanks to <s>plot</s> skill *Single-tile waits aren't worthless, in fact, they can be devious *Suji-defence is as real as haruspicy *Pay attention! You can discern a lot just by keeping an eye on the types and amounts of tiles that have been discarded. Sometimes your opponents think they're such clever, little foxes by having a single worthless wind wait, but you're smarter, because you saw no one discard that single tile, why? cause you were paying attention! *Be paranoid. Be VERY paranoid at all times, you can be ronned on your first discard by a god-damn Kokushi Musou - in fact, always think your opponents are tenpai, because they probably are and are only trying to trick you into a false sense of security by not calling riichi. These people are evil animals, but you're on to their knavish tricks! *Regarding Kokushi Musou: Only attempt with 11+ honours and terminals. *Just don't play Mahjong, you'll never be good with those round eyes of yours
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