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==The Heroes of Merlin Township== Merlin Township is a picturesque place with picturesque people. Depending on what you're looking at, this picture could be a Monet, a Magritte, or an Escher. Regardless of how you look at it, Merlin Township is a charming small town that has more than its fair share of oddity, and a nearly ever-present relaxing atmosphere. But despite how charming Merlin Township is, it has its share of problems. Rowdy visitors, overzealous pranksters, plain old human error, and more are there to ruin the day of an otherwise happy citizen. A lot of people would rather turn a blind eye to these problems, and go on thinking Merlin Township is paradise on Earth. But there are at least a few people who understand the expression, "The brighter the light, the longer the shadow." These are the Heroes of Merlin Township. The Heroes of Merlin Township are a set of premade PCs for the setting, to serve as either someone to play or an inspiration for character creation. They can easily be inserted into a story as NPCs, as well. *'''Angela Reyes''' - Darling Little Angel - Strength 3/Speed 2 Reason 1/Rhyme 2 Laughter 4/Lying 2 :: '''Traits''': ::: '''Night Light''': Angela emits a bright light at all times, enough to illuminate a room when it's dark. Doesn't hemp when she's trying to sneak around. ::: '''Childish Demeanor''': Angela has all the charm and grace of a younger girl, giving her a +1 bonus to Laughter when talking to parents and children, and gaining a -1 penalty around people who hate children (those monsters). :: '''Equipment''': ::: '''"Lil' Slugger"''': Angela's got a bat, and she isn't playing baseball. Gain a +1 to Strength tests that require a baseball bat. :: Oddity: 42 *'''The Knight of Summer''' - Probably Not a Knight - Strength 4/Speed 2 Reason 2/Rhyme 3 Laughter 2/Lying 1 :: '''Traits''': ::: '''Stalwart Defender''': You budge for no man, woman, or elder thing! Gain a +1 to your roll in any instance that someone tries to move or attack you, physically or verbally. You cannot give as well as you get, however. take a -1 penalty to any roll where you are attacking, moving, or otherwise physically engaging someone. ::: '''Chivalry is alive and well, thank you''': Gain a +1 when defending someone in any way, insult or injury. You must come to the aid of anyone in danger, even if it puts you in danger. Especially if it puts you in danger. :: '''Equipment''': ::: '''Summer's Embrace''': A heavy suit of metal, definitely not made out of discarded pots. You gain a +1 when defending yourself from physical attacks. Don't swim in this. ::Oddity: 33 *'''Mr. Edgeworth''' - Scholar and Sage - Strength 3/Speed 2 Reason 5/Rhyme 1 Laughter 1/Lying 2 :: Traits: ::: '''Inscrutable Investigator''': You've seen this before, it's only a matter of jogging your memory. Gain a +2 to a roll involving investigation. You must investigate for over an hour to receive the bonus. ::: '''I read this in a book''': The foe you face is rather cliché. Gain a +1 in a contested roll against any non-human. :: '''Equipment''': ::: '''My private collection''': Just the essentials. All twenty pounds of them. Gain a +2 when researching any clues or events. *'''The Cabajero''' ghost cowboy - pistols. lasoo, boleros, fists, and his faithful ghost horse 'Thundermug' *'''Luci Fergusson''' headologist *'''Petunia Bluebell''' aka '''La Gata!''' witch, alchemist, and Catwoman Cosplayer. potions, whip *'''Honest Jo''' - Thief, not a 'rogue'. - Strength 2/Speed 5 Reason 3/Rhyme 3 Laughter 2/Lying 0 :: Traits: ::: Honest Crook - +2 to any attempts to sneak or break into a structure. Cannot lie, ever. ::: Tongue like a knife - +1 to any attempts to insult or taunt someone. Only applies to lawful citizens. :: Equipment: ::: Tools of the Trade - Lockpicks, knife, sap, spray paint, rocks... anything you'd use to cause trouble. Gain +1 to any crime-related action. ::Oddity: 30 *'''Erik Jorgenson''' short Viking Berserker, axe, throwing axe, more axe *'''Erminitrude Norman''' 'Erm' has short black hair and pale skin. She appears about 20 years old. She is as strong as a male Olympic weightlifter, once regrew a finger in a month, and is unaffected by most diseases and toxins. Possessions: Lightning Stone (from her shamanic 'ancestor', it captures and stores lightning and a nice new axe handle - they tend to break regularly.
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