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==Weapons== The tools of the trade for the Hunters. Each one has advantages and disadvantages, but are split into two distinct categories: Blademaster and Gunner. ===Blademaster Weapons=== *'''Sword and Shield''' - Your most basic weapon and the most versatile of them all. Armed with a basic blade and a shield you think you’d be the weakest of the bunch, but do not doubt the abilities you can do. The shield is attached to your arm so you have leeway for consuming items with your weapon held out (A blessing for Heavy Bowgun users since that means you can buff mid-combat) while also bashing the monster’s head for additional damage. Since this is a Capcom franchise, you can also do a Shoryuken with it. *'''Greatsword''' - The most iconic weapon of the game, a giant fuckoff sword that [[anal circumference|does massive damage]] if you manage to land hits with it. However, landing said hits is hard because it weighs a metric fuckton and makes you a snail while holding it. The go-to weapon used in oneshot attempts. *'''[[Katanas are Underpowered in d20|Longsword]]''' - Unleash your inner [[weeaboo|otaku]] with a blade long enough to compensate for anything. Strike gracefully and with fierce cunning as you build up your spirit gauge to empower your blade even further beyond. Expect this to be one of the most common weapons found in multiplayer, and also expect to be tripped constantly by its wide swings. Generally considered a lone-wolf/selfish weapon pick, so there's [[skub]] to be had around using it. *'''Dual Blades''' - What’s better than having one measly sword? [[Slambo| Two at the same time!]] Dance across the monster with a hundred swift strikes and unleash the inner demon within to turn your spins into chainsaws on the monster’s skin. This is very stamina-costly, so always eat up before the hunt. *'''[[power weapon#Thunder_Hammer|Hammer]]''' - [[Derp|Sharpen your hammers, hunters]], this one is a mindbreaker. You have a big, heavy, blunt object, and you have a monster with an exposed head. The more you bonk their head, the more fatigued and stunned they become. You can figure out the rest from there. *'''Hunting Horn''' - [[Meme|Allow me to play you the song of my people]]. This musical maul stores music notes with each attack you do that, when in a specific order, can play a plethora of songs that buff you and other hunters around you. It can be hard get use to the mechanics, but a good player can be a great supporter in the toughest of hunts. [[Derp|Also has a habit of getting changed drastically between installments for some reason]]. Tl;dr: this weapon makes you a [[Bard]] that plays music by [[awesome|whacking shit really hard]]. *'''Lance''' - Do not doubt this weapon for how simple and basic it is. Sure, you only have a few attacks compared to your cooler weapon wielders, but you have something many of them will never have: [[Balls|Endurance and Iron Will]]. You look down at a monster, above or below, and you stand your ground no matter what they throw at you; be it themselves or the fires of armageddon. You are an immovable wall, and there is no line you have never held with your tower shield in hand. *'''Gunlance''' - A more mobile version of the humble Lance that essentially sticks a giant shotgun/man-portable artillery piece into it. Can be used to [[What|rocket around the battlefield]] and/or dump a massive amount of explosion on your foe. *'''Switch Axe''' - Do you wish for an axe that can also be a sword whenever you want? This slick design is a very powerful tool that can chop monster parts with a long-reaching hatchet that also becomes a focused powerhouse with a simple switch. Each phial makes your sword do a different effect from powerful blows, elemental advntage, to status and stuns, [[rape|whatever you feel works best discharging your load directly into the monster’s behind.]] Said explosive finisher can be made even more potent by attacking with Sword Mode to charge the blade - at full charge, [[awesome|you can latch onto your quarry and rip into its flesh for massive damage]]. Also, at least one of the generic Switch Axes is an actual fucking [[Eviscerator]]. CONNECTION, BITCHES! *'''[[Power Sword|Charge]] [[Storm Shield|Blade]]''' - Sword and Shield on steroids, trading the ability to use items for a greataxe mode ([[Rip and tear|that becomes a circular saw once fully powered up]]) and a flowchart-style Phial powerup system that ends with you doing a fuckton of damage. Hard to play effectively, but very rewarding. *'''Insect Glaive''' - A mix between [[The floor is lava]] and "[[Meme|Why can't I hold all these buffs]]"? Utilizing Kinsects (big helpful bugs), these spears allow the user to fly gracefully around the battlefield while their little friend does some sort of support (healing allies, debuffing foes, and extra damage/stun, to name a few). All of them can bring back powders which give you temporary buffs to attack, speed, and defense. [[Nurgle]] and [[Slaanesh]] argue over which would get a Chaos-corrupted version of this weapon. *'''Tonfa''' - One of the weapons currently exclusive to Frontier, and contends with Longsword over which is the most [[Anime]]. Utilizes two modes of attack, Long and Short, with different properites and moves (though some are shared between them). It also builds up Dragon Spirit (told you it was [[Weeaboo]]) which drastically increases its damage potential - fully charged, it can be used to perform an explosive attack which has varying properties depending on what part of the monster it hits. *'''Accel Axe''' - An axe with a jet engine strapped to it, only seen so far in the defunct mobile game Monster Hunter Explore. A fast-paced weapon that changes fighting style depending on how far away you are from the targeted monster. Since this was made for a mobile game, it isn't very mechanically deep, and would likely get heavily reworked if it were ever to be added to a mainline title. *'''[[Powergamer|Magnet Spike]]''' - The other Frontier-exclusive weapon and considered the most busted to ever be in any game. A weird, heavy crescent-shaped weapon, it utilizes magnetic forces to pull you around the battlefield while you switch between two damage profiles: Slashing and Impact, with both having moves exclusive to them. It does WAY more damage than it ought to. Yes, [[RAGE|it puts both Greatsword and Hammer users out of a job]]. If it ever escapes the confines of Frontier, it better be heavily rebalanced or Emperor help us. ===Gunner Weapons=== *'''Bowguns''' - Ranged weapons that use ammo and are split into different weight classes. Each weight class has different pros and cons and spits out different amounts of [[Dakka]]. A Guild Knight that uses one is known for dishing out {{BLAM}}. **'''Light Bowgun''' - More rapid-fire and mobile in exchange for damage. They even give you free extra shots for certain ammo types (which one(s) depends on the specific weapon). Can also lay damaging mines on the ground using Wyvernblast (or on a monster if you synergize with a leap into the air). **'''Medium Bowgun''' - The black sheep of the Bowgun family, having only been seen in Generation 3. Essentially a middle-ground between Light and Heavy, making it a versatile option. **'''Heavy Bowgun''' - Basically a [[Heavy Stubber]] that isn't full-auto. [[MOAR DAKKA|Unless the one you're running has Mech-Wyvernheart]] and/or you want to run the risk of overheating ([[Plasma Gun|without exploding, thankfully]]) with an alternate version of charging. However, since it's a big gun you'll be moving pretty slowly while toting this thing. *'''[[Bow Weaponry|Bow]]s''' - Infinite ammo weapons that determine their attack properties by how long you charge/pull back the bow as well as consumable coatings. More up-close-than-personal than a Bowgun since they have a shot arc. A Guild Knight that uses one is a dispenser of {{FWIP}}.
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