Editing
Ork Kommando
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Comms Boy=== [[File:Comms_Boy.JPG|250px|right|thumb|If you want to know how the Orks managed to hijack a Tau Space Station. Here's your answer.]] The Boss has a plan, and woe betide any Boy who doesn’t follow it to the letter. To ensure they don’t ‘forget’, Comms Boyz are used to relay the Boss’ genius orders to their comrades. Comms Boyz are as such, considered the rough equivalent of an Imperial Guard Vox Communicator. So he is more of a tactical asset than a raw balls-out-power type of guy. Because of their equipment, they are lightly armed and armored, only carrying a [[Shokka Pistol]] as his main weapon; requiring the protection of his other comrade-in-arms. Nevertheless, they are one of the most important units in the game because of this. On tabletop, true to its name, Comms Boyz are important in spotting and giving your other boyz increased advantage on your turn. From giving a selected Ork and extra APL to performing a '''Mission Pickup''' for less AP. This makes them relatively important in holding the squad together. In terms of offense, they only has the aforementioned Shokka Pistol, which is a gun that deals extra damage to vehicles and the only one that does not have the ability to replace a [[Choppa]]. Whether it is point sufficient, however, is [[Skub|up to debate]], as the Comms Boy is meant to be an inoffensive unit, so you're unlikely to go into any combat with a Comms Boy. But in terms of offensive power, consider it an upgrade to a normal [[Slugga]] with an added Blast radius. Still hardly worth the points as you might go the entire game without shooting it even once due to 6" range and Blast (preventing it from being shot while in cc). If not for Blast, would otherwise be fairly straightforward upgrade to a slugga, although still not worth the points as it's half the price of another boy in the mob. Comms Boyz are categorised under Staunch and Scout. {{Clear}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information