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====Craftworld==== The [[Eldar|Craftworld Eldar]] are a strongly psychically-attuned race. While the regular, off-the-street Eldar will restrain themselves from using any psychic powers beside basic telepathic communication and the ability to use their psychic technology out of fear of being mindraped by Slaaneshi daemons, they can join the [[Paths of the Eldar|Path of the Seer]] and train to better control their innate abilities. Eldar who go on this path with previous experience as Aspect Warriors become [[Warlock_(Eldar)| Warlocks]], while the most powerful seers can become [[Farseer]]s and leaders of their people. They're ridiculously powerful psykers because of that deep imprint in the Warp to draw power, combined with their Spehss Ehlvan minds and willpower. They just need to be fucking careful and avoid unwanted attention unless they like [[Slaanesh|tentacles]]. By "ridiculously powerful", the meaning is more "can do anything" rather than raw power. Humans in the setting have the raw power, Eldar have the [[Promotions|flexibility]]. Like in almost everything else involving humans and Eldar. The true capacity and depth of Eldar psychic abilities tend to be rather watered down or just ignored outright, due to the demands of the plot which is almost always told with the Imperium as the protagonist of the story. Within most stories the authors will tend to use the "M. Night Shyamalan" style of writing, which means having the Eldar Farseers getting a vision of events that are going to happen in the future and set out to stop it, only to discover that they either had it wrong the whole time, or they themselves brought about the very event that they wished to prevent; all the while the authors are hopping around shouting "WHAT A TWIST" at the top of their lungs. Due to the vast focus put upon the forces of the Imperium it is not a surprise that there is such an abundance of named human Psykers running rampant across the galaxy, but remember that humans only produce an exceptional psychic individual once in a blue moon; those humans that prove themselves strong and stable enough to join the ranks of the Marines as Librarians are a rare breed but more than prove their worth over multiple centuries of service. Librarians are also really damn powerful by any standard. By comparison, every Eldar citizen can, if they wish to, potentially become a Farseer, though no Farseer will ever manage to reach the same level of power as the likes of Magnus (it's not really a fair comparison as he really isn't [[Primarch|human]] and did not come into existence through natural means). Or a Warlock, which are the Eldar battle psykers. A Librarian will ''usually'' be more powerful as well, though not flexible in capabilities. In a slightly darker turn of events, where the likes of [[Spiritseer]]s, who are able to commune with and manipulate the souls of the Eldar dead, the Ynnari actually amplify their existing powers through absorbing the souls of previous Eldar, which many Eldar among the Craftworlds consider to be horrifying. GW's "fuck what the Xenos are supposed to be able to do; the Imperium and Chaos are the stars of this setting" rule is seen many times in the story itself, with powerful Eldar Psykers like Eldrad very rarely performing impressive feats within the stories they are featured in, and you are just told that they are very powerful before they are inevitably defeated by the glorious human protagonist (Loyalist or otherwise). Eldar Farseers, in particular, suffer from the "Worf effect" more then most, despite often being heralded as great seers they have a terrible track record within the storyline itself, very rarely succeeding in any of their endeavors. Something Eldar tend to forget is that just because you foresaw something one moment doesn't mean the next moment it's still true. The future constantly changes and while the Eldar like to talk about that, that doesn't stop them from acting on the assumption that the futures they see are set in stone (and then being proven wrong). An important thing to keep in mind is that The Black Library writers love to add their very own super duper special human snowflake Psyker into the story because of the "Rule of Cool", with many in the lore being attributed with the ability to destroy Titans and armies. Farseers on the other hand are often shown being incapable of even defeating a single Space Marine let alone a tank, army or Titan, and Farseers are explicitly meant to be the most powerful Eldar Psykers in the galaxy. However, this could simply be either a way of keeping it so they don't win by default due to knowing exactly how a battle will go or (much more likely) [[derp|Black Library incompetence]] making it impossible to get a remotely [[awesome|accurate depiction of what their powers can do.]] Or the more obvious possibility: Eldar Paths are extremely focused and a Farseer is ''not'' a battle psyker. Even Eldar Warlocks (their battle psykers) are more akin to Primaris Psykers than the likes of Librarians. The 8th edition codex seems to have made an attempt to address this situation. Whilst all Eldar walking upon the Witch Paths are capable of mastering many different psychic disciplines throughout their long lives, they tend to avoid developing their more destructive powers, instead focusing all their efforts on developing their more “helpful” and “creative” powers; for example, the Bonesingers use their powers to create and then craft Wraithbone. This goes well with the Craftworlder’s mindset when it comes to avoiding their darker, more destructive sides. Those who find it easier to master the more destructive disciplines tend to be those who have walked the Path of the Warrior and have already had their more violent impulses tested. These individuals will become Warlocks, and can make use of their more destructive powers upon the battlefield without putting those around them in danger as they already have their War Masks in place, to help focus them and to separate their warlike selves from their normal selves. Farseers will unfortunately still suck in any story that they are featured in, but they are not supposed to be just weapons, they are guides and advisers who help guide the blade, not swing it themselves. This, of course, doesn’t help the fact that they are still going to be treated like a bunch of redshirts that will inevitably fail at every single opportunity by the writers at GW. The Eldar make use of Rune Stones that act as conduits through which they can manipulate the psychic energies of a the Warp without actually having to interact with the Warp directly; though this does limit their overall psychic power level it provides them with a much safer and more controlled way to access the energies of the Warp. The Rune stones also act as psychic fuses, burning out and cutting the link to the Warp should an Eldar try to tap into too much power before they are ready. As they develop their control and skill the Eldar psykers will eventually be able to use a far greater number of stones, which allows them to tap into far greater pools of power. Eldar tend to be the Swiss Army knife of psykers; being able to learn many different psychic disciplines. If this was an RPG then they would be the guys who spread their experience out over a wide range of powers and abilities. They don't tend to max out their powers, but instead end up with a much wider skill set to call upon.
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