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==Charms== ===Melee=== *'''SECOND MELEE MASTERY''' - 2m per success, Reflexive (Step 1/2) - Add one success on a Melee roll per two motes spent. Caps at (Ability+Attribute) motes spent. Every two motes spent this way can also raise a static value by one, such as with Parry DV. *'''BLADE-SUMMONING GESTURE''' - 1m, Reflexive (Step 2), Obvious - Draw an owned weapon to your hand that has a clear path and is within (Essence x 10) yards. *'''THIEVING RAITON CLAWS''' - 3m, Simple, Obvious+Servitude - Targeting any weapon that is not an artifact attuned to an owner or made entirely of essence within (Essence x 8) yards, the Abyssal can make a weapon fly into his hand and serve him. If its being taken from a foe's hand, it requires that a (Manipulation + Melee) roll beats the foe's (Strength + Melee) roll, and makes him the new owner of the item. *'''EBON LIGHTNING PRANA''' - 3m, 1wp, Simple (Speed 4) - You lunge at a foe, moving up to (Essence x 10) yards up to them, then attack them with (Dexterity+Melee+Essence), an always unexpected and piercing attack. With this, the Abyssal can draw an unreadied weapon before initiating the attack, and he strikes first automatically regardless of Join Battle rolls (unless someone else has a 'go-first' mechanic.) This can't be used to move a distance without an attack, but the Abyssal can keep moving after it is made. *'''HARMONY OF BLOWS''' - 8m, Extra Action, Virtue (Temperance) - Take two extra attack actions regardless of type, ignoring multiple-action penalties and the attack's Rate. ===C-C-C-C-C-COMBOS!=== ''None as of yet.''
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