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==The Gentry== Historians and naturalists of Everoc have written volumes about the varied races, biomes, flora and fauna to be found there. None of them have written a word about its oldest, most powerful and influential inhabitants, if such a term is appropriate to beings who ignore concepts like time and space. The Gentry. Rule #1 of The Gentry is you do not talk about the Gentry. Rule #2 of The Gentry is YOU DO NOT TALK ABOUT THE GENTRY. To speak of The Gentry is to give them power and attract their attention. They already have more power than even the draconians could dream of, and the last thing any living being wants is to attract their attention. What they are is unknown, even amongst the few who whisper of their existence. They are cold, alien and cruel beings from somewhere outside our world, possibly outside the entire universe. They can twist reality like a pretzel at their whim and if Everoc is not their home, it is a place they like to visit. Their influence has shaped dwarven civilization. The proto-dwarves who arose on the continent learned quickly that iron was anathema to The Gentry. They learned to love iron, to live underground where they could be surrounded by it, and to disdain the surface where no such protection was found. The alternative was to become the plaything of predatory extraterrestrials. Dwarves call their homes fortresses for a reason, even if they no longer speak of it. They are fortresses not against carp or goblins, but against the Gentry. Thousands of years ago The Gentry grew bored and created the corgyn, to act as their servants. It is a burden the corgyn have suffered under ever since, sacrificing their best and brightest to become playthings of The Gentry at an annual contest of bards. The Gentry are not their gods. They see them as a burden placed upon them by the gods they worship and hope will reward them for their endurance. The Gentry are seldom seen. Even the corgyn who serve them the most may host "guests" once every decade or so. But their influence over Everoc is clear. Clear but deniable. Despite the madness, the dread beasts, and the Nidhogr it is a peaceful, prosperous home to many. A good life can be had, as long as you don't dig too deep. ===History=== The Gentry had their biggest effect on history when they made war with the Draconians. Eventually, they got bored and left, but this war was a significant contributor to the madness which lead to the downfall of the draconians, and also likely accounts for two races. The Gentry made the Corgyn. The Corgyn don't seem to serve any purpose, besides following the Gentry's rules, but in the past they fought draconians. The Gentry may have also created the Doobies. The Doobies may have originated from the war between the Gentry and the Draconians (according to the rare naturalists who study such matters), but the Doobies could have been created by either side. Or they could be Gentry made flesh, or the fourth elf clan. Or they could be something else entirely. ===Game Advice=== '''Players:''' No. You can't play a member of The Gentry. '''GMs:''' The Gentry are not NPCs. They aren't monsters. They aren't gods. They are beyond all of that. They are creatures of childlike malice, bound only by their own whims. Their mere presence on Everoc has given birth to some of the greatest horrors the world has ever seen, merely as a side-effect. Only the corgyn and a few dwarves know of the ancient rules and loop-holes that can allow you to survive an encounter with these alien beings.
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