Editing
Star Wars Roleplaying Game
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Prequels Era==== '''Clone''' *'''Clone Officer''' ''(RotS)'' Interestingly meant to represent all officer ranks that can be held by a clone ''(even commander which is going to have its own spec as well)'' this is a fairly simple combat leadership spec. The left half of the tree focuses on cover and the field command ability, while the right half is about leading from the front giving you abilities to grant boost die to your allies attacks. Has the fun ability to order people not to die until after next round. *'''Clone Pilot''' ''(RotS)'' An interesting piloting spec with a few unique abilities. ''Assault Drop'' lets you use an incidental to kick your allies out of your ship or vehicle, while ''Fire Support'' lets you pass boost die on when you succeed on vehicle combat checks. Also has the infamous ''Barrel Roll'' talent that lets you suffer system strain to reduce the damage you take from attacks. *'''Clone Trooper''' ''(RotS)'' More meat for the grinder. A well rounded combat spec, the trooper offers lots of defensive bonuses as well as deadly accuracy to help you offensively. Like all the clone specs the trooper provides the ''Clanker Killer'' talent which lets you remove boost die from combat checks against droids to add your choice of success or advantage, unlike the other clone specs however, the trooper gets two ranks. *'''ARC Trooper''' ''(CotR)'' The best of the best. The Tree focuses mostly on boosting your close range capabilities with a mix of speedy and general physical bonuses, but the real kicker is the focus on Ranged (Light) (more specifically dual wielding them) by boosting their damage in a variety of ways, by the end of the tree it also gives you the tools to close the gap or blitz the enemy before they can respond so you can further capitalize on double blaster pistol wielding commando action. *'''Clone Commander''' ''(CotR)'' Focuses on Knowledge (Warfare) to give boosts to Mass combat or to use it on some check you are unprepared for, but most of the tree focuses on general buffing or improving leadership. The more interesting talents come at the end and seems mostly geared towards representing both your determination and experience as a commander, they will also consistently give opportunities to keep the narrative evolving and moving forward so really give this class a look over if you feel your campaign moves too slow. *'''Clone Veteran''' ''(CotR)'' The announcement page mostly goes on about their knowledge of the enemy and consul on tactical matters, so they'll definitely get Knowledge (Warfare) related abilities. Except they didn't, instead they get a few survival talents complemented with a wide variety of added lethality, what sets them apart is their "Improved Clanker Killer" that reduces crit ratings against droids (in close combat) and "Known Programming" that gives them bonuses against a certain droid model, so they seem more geared toward the hard boiled droid fighting survivor rather than the experienced and promoted officer. '''Jedi''' *'''Jedi Padawan''' ''(RotS)'' - The entry of the Jedi class. The Jedi Padawan tree is split into the left half, which focuses on lightsaber combat, and the right half which focuses on skills and the force. At only 40xp required to reach Force Rating 2, the Jedi Padawan is the fastest way to get your force rating up. Since all other Jedi specializations known so far have additional requirements, this is the only one you can start in. *'''Jedi Knight''' ''(RotS)'' - The left side of the tree is all about lightsaber combat, though aside from the ''Saber Throw'' talent it is entirely defensive. The right side of the tree focuses instead on the force, notably allowing the Knight to flip a dark side destiny point back to the light every round they fail a check. *'''Jedi General''' ''(CotR)'' - Predictably this has general active leadership abilities mixed in with a bit of combat and supporting abilities, since its a good mix of offensive and defensive abilities its hard to go wrong with this tree if you already have the stats and skills. *'''Jedi Master''' ''(CotR)'' - Requiring ''three'' force die to qualify for and explicitly does not require the actual title of "Jedi Master" (Insert an Anakin on the Jedi Council [[Meme]] here at your own expense). Jedi master largely focuses on supporting force abilities, with the most obvious active option being the ability to spend destiny points to use powers you don't know. The tree still offers a few social and research talents as well as a few that will support your allies more directly to round itself out.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information