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===8th Edition=== Terminators have been buffed with two wounds, Teleport Homers allow Terminators to jump across the map and end up within a 6" radius of the homer. Improvements for Power Weapons across the board give Terminator squads a significant buff in melee. Power Fists, Chainfists and Thunder Hammers are no longer Unwieldy. Power fists are -1 to hit with D3 damage, Chainfists are AP -4 with a fixed damage of 2 wounds, and Thunder Hammers are identical to Power Fists, albeit dealing a flat 3 damage. While the Assault Cannon has been nerfed to being only useful against blob armies. Cyclone Missile launchers are now the go-to choice for Dakkanators. Twin Linked has been changed so that these weapons can fire twice, making the Land Raider Crusader a decent choice for taking on all comers if upgraded with a Multi-Melta. Take a Termi-Captain and keep him within 6" so you can re-reroll 1's, so nothing can escape their reach. The codices and leaks confirm that all Marine armies can take Cataphractii or Tartaros Termi-armor outside of 30k. [[Awesome|Even better, they get their special rules such as Red Thirst and Inner Circle.]] At the beginning of 8th, Space Wolves were inexplicably prohibited from taking any terminator types outside of the standard Indomitus-pattern, but this has been rectified as of September 2018. Terminators also pair well with Relic shenanigans. In fact, a viable strategy is rather than just upgrading the whole squad to fit a Land Raider, use the "Relics of the Chapter" stratagem to give one character or more a relic weapon and fill the remaining space with them. This strategy is even more brutal if done with the Deathwing, as the Dark Angels have two shooty relics that add firepower to a squad that can already take an Assault Cannon, Cyclone Missile Launcher, or a Plasma Cannon. So make sure at least one relic courier is a Captain with a Combi-Plasma/Melta and Grenade Launcher. A Grey Knight Termie squad and an HQ with a Psilencer is also pretty shooty, and can be upgraded to Paladins to buff their wounds to 3 and their WS to 2+. [[rage|However their point cost of the entire army has been increased.]] Which is just as well as their relics are meh. The Hammer of Baal is also a decent relic to deep strike next to a squad of BA Assault Terminators. To help your relic caddies survive longer. Characters who come with Terminator armor are also great candidates to fill a Land Raider slot and brings buffs to your squad. You obviously can't put more than two/three of them in the same vehicle. As very few are from the same chapter. Out of all them, [[Gabriel Angelos]] of the [[Blood Ravens|magpies]] is the most notable, as unlike equivalent named HQ choices, he can choose his Warlord Trait and Chapter Tactics from the Space Marine Codex. But you can't mix and match them. So you can buff him, your relic caddies, the Terminator Squad and your entire army if you play your cards right. Iron Hands or Salamanders traits and tactics work wonders when paired with him.
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