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The 9th Age/Tactics/Dwarven Holds
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===Characters=== Any character that can be general has the option to take Ancestral Memory (if it is the general), you should shell out for it to give all your units hatred against at least one enemy unit. '''King''' Great offensive stats, high resilience, and good agility (for a dwarf). He doesn't have a huge amount of options for mundane equipment, but he makes up for that with a huge allowance for runic items. Always give him a shield, even if you are running a great weapon. If you can, shell out for at least the shieldbearers, having a 1+ character with an absurd number of attacks that can hide in huge infantry blocks is worth it. '''Thane''' Your baby king that can be BSB. As above, give him shieldbearers for the extra armor, health, and attacks. '''Dragon Seeker''' Your seeker character, not allowed to be general. His only options are for Monster Seeker: gains multiple wounds vs large and gigantic models, or Grims Resolve: +1 attack for each model in base contact. Don't expect him to live to the end of the game. Kit him to fight something scary on the other side of the table and have him run right for it and kill it before he goes down. '''Runic Smith''' Not as melee-competent as the above options and lacks the options for ranged weapons, but runes are great. He gives the unit he's in +1 AP on their melee attacks and can buy up to 3 runes for an absurdly cheap points cost. '''Engineer''' Counts towards Engines of War. Not only buffs your war machines to-hit on 3+, but entrenches them, giving them hard cover as long as they don't move. Engineer does not prevent him from using his own shooting weapon. Give him a hand gun or wyrm-slayer rocket (a unique gun they grab to take down big enemies) so he can hang in the back and take potshots. '''Anvil of Power''' It's your magic war machine. It won't be moving much, but with it's huge range, good defenses, and selection of free runes, your opponent will have trouble dealing with it. ====Character Mounts==== '''Shield Bearers''' Thane or King only. +1 health and +2 armor is amazing on its own, now add in 2 additional attacks and you can still hide it in your infantry. Always take it whenever you can. '''War Throne''' King only. +3 health and +2 armor, tank up your king for cheap. It additionally provides an extra 4 attacks, an increased Inspiring Presence range, hatred, and the bonus grudges. The downside is it costs about as much as a second king, but it is worth the cost.
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