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===Generic Lords=== *''' Exalted Lord of Change''': Budget Kairos. These guys are powerful spellcasters and come with the Lores of Metal and Tzeentch. One big advantage they have over Kairos is that they're significantly better in melee, with decent melee stats and AP damage. Now obviously a Bloodthister will still clap them if you're stupid enough to charge them in, but they can be used as flying flankers to back up an infantry engagement or a monster duel. You'll probably be mostly using them for spells though. Has a passive ability that reduces ability cooldowns whenever it's casting. *'''Herald of Tzeentch''': A wizard with ranged attacks, along with having some more support abilities for helping out units outside of magic. Compared to the Lord of Change he's weaker in terms of magic in exchange for having more buffs and supportive elements. He can be mounted on a Disk or a Burning Chariot. Get ready to see a lot of these guys in early campaign because you'll need to level them up and evolve them if you want to get your hands on an Exalted Lord of Change. *'''Chaos Sorcerer Lord of Tzeentch (DLC)''': Your Mortal Lord in the Champions of Chaos DLC. Provides a much more heavily armored alternative to the Herald and with better melee in exchange for a lack of a missile attack. In multiplayer they can also summon spawn so they can be great for shutting down missiles or getting a surprise flank. Comes with magical attacks, the Lores of Tzeentch and Metal and is able to mount a Warhorse, Disk or Warshrine. they forgot to update their blue skill tree for monogod factions, so he doesn't have upkeep reduction skills. which is really bad, probably skip till they fix it. *'''Daemon Prince of Tzeentch (DLC)''': Comes with the Champions of Chaos DLC. More magic focused that some of the other Daemon Princes, though the weakest in a pure melee fight. Comes with a mixed lore of Tzeentch and Metal and a number of abilities that boost his spellcasting potential. Probably his most important ability is Paragon of Change, which heals the Barrier hitpoints of the Prince and any nearby allied units with Barrier.
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