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===Generic Lords=== *'''Vampire Lord''': Like most of VC, the army is held together by a few strong units with the rest being expendable support. The Vampire Lord is a strong melee fighter, able to blow through most infantry, and a caster of the Lore of Vampires. He is expensive in MP and paints a big target on his back to get shot down. Bloodline Lords largely make him obsolete. *'''Master Necromancer''': If you were to look up the word "Redundant" in a dictionary you'd find a picture of this dude's face. As a caster lord he's rather pointless because literally, EVERY lord in the Vampire roster comes with the Lore of Vampires, which is about all he brings to the table. I mean I guess he's cheap compared to a vampire but the bonus you get with them more than makeup for the price increase. Worse yet he has to compete with the ''hero'' version of the Necromancer, who literally does the exact same thing this dude does but for cheaper and you can have more than one of them in an army if you want. The Master Necromancer either needs a serious buff/rework to give us a reason to pick him over any Vampire or even the hero version, or he needs to just be removed from the game because honestly, I don't think anyone will miss him. *'''Strigoi Ghoul King (DLC)''': Your single entity hunter compared to the infantry muncher that is a Vampire Lord. Is buck naked for defense except for having Regeneration in addition to the Hunger. Has Poison attacks in addition to high AP, plus an ability to give a burst of even more AP for himself and allies, making him the prime hunter of armored single entities. Its magic setup is a mix of Vampire and Death to help in his leader and hunter role, including a unique spell to summon crypt Ghouls/Horrors for a poisonous goon squad. Can be mounted on a Terrorgheist which improves his survivability, mobility. However, he is also made obsolete by bloodline lords, so buyer beware.
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