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Uriel Salazar
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=Wargear= [[File:Uriels armour.png|225px|thumb|Uriel's armour]] <br/> Uriel has an armoury that strikes some as unnecessarily extensive, and others as beyond paranoid; Most commonly however, Uriel is seen carrying several slug pistols, including a bolt revolver. Sometimes he wields a shotgun of a calibre one can only guess at. He is never without the pair of adamantium power daggers forged by his brother-primarch [[Brennus]] as a gift; they are nearly always concealed on his person with an alarming multitude of other assorted weapons. His right arm is a high quality cybernetic, replacing the hand he lost in his youth. His armour is of the highest quality, as befitting a primarch, but plain and simple in design, only sporting a plain black cloak for decoration. He is often accompanied by one of his canids or a pack thereof, and if the battlefield suits it, one of his cybernetically enhanced raptors flies above him transmitting a literal birds-eye-view of the surrounding area directly to Uriels helmet feed. ==A fan's Attempt at Rules== {| border="1" cellspacing="0" cellpadding="5" align="left" ! || PTS || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Uriel Salazar:''' || 410 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++ |}<br style="clear: both; height: 0px;" /><br> Unit type: Independent Character, Infantry. Wargear: Adamantine Blades, Adder's Plate, Uriel's Arsenal. Special Rules: Adamantium Will, Bulky, Eternal Warrior, Fear, Fearless, Independent Character, It Will Not Die, Master of the Legion, Precise Insertion, Preparation. '''Adamantine Blades''': Uriel's paired daggers. Adamantium blades, often coated in poison. S:U-1 AP1, Paired (+1A), Poisoned 2+, '''Adder's Plate''': provides a 2+ armor save and a 4+ invulnerable save. Grants the Stealth special rule. '''Uriel's Arsenal''': Choose as many of the following as you're willing to pay for. ''Assault Bandoleer'': (30pts) Not a literal bandoleer, but a collection of hardpoints and pouches attached to Uriel's armor. Has the following benefits: Counts as assault and defensive grenades, and twin-links all shooting attacks. ''Breacher'': (60pts) A shortened, lighter version of the thunder hammer, designed for close quarters fighting. S+2 AP2, Sunder. ''Disruption Hub'': (20pts) A backpack with a bunch of advanced techy shit. All units deepstriking within 10 inches double their scatter and Subtract 1 from their mishap rolls. ''Demolition Charges'': (25pts) A bunch of bombs. S8, AP2, 12", Ordanance, Heavy 1 , 7" blast, ''Target Locator'': (75 pts) Basically what it says on the tin. S:D, AP1, Heavy 1, 7" Blast, Infinite Range, Ordnance, 1 use. ''The Twins'': (65pts) Uriel's favored weapons for a melee, an axe and a revolver. Because Uriel is from Texas, I guess. Uses the following profiles: S:+1 AP2, Master Crafted, Paired (+1A) '''or''' S5 AP3, 16", Assault 2 ''Xetan Diplomicy'': (40pts) A big goddamn shotgun. S7, AP4, Assault 2, 2" blast, 24", Shred, Rending. At half range gains +1S and -1AP. ''Zael's Laurels'': (50pts) The being known as Zael is purely fictional; the name of this Archeotech halo is purely coincidental. Offers a 3++ invuln save, and for one game turn of your choosing reduces the strength of all incoming attacks by 3 '''Precise Insertion''': Uriel may either Infiltrate or Deep Strike without scatter. '''Preparation''': Always know your enemy. Words to live by. Uriel has Preferred Enemy: Everything, and confers it to all units with '''Legiones Astartes: Justicars''' within 6". {{/tg/-Heresy-Primarchs}}
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