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==Fighter's Overview== ===Leaders=== ====Crusher==== *'''Stats''': Movement 4"; Toughness 4; Wounds 32; 245 Pts. **'''Runemarks:''' Brute, Bulwark, Leader **'''Weapons:''' ***''Axe''-Range 1"; Attacks 4; Strength 5; Damage 4/8 *''Fighter Commentary''- He exemplifies Ogor kind with the highest wound total of 40. He will destroy the majority of enemy fighters with at most 2 attack actions. Using '''[Double]Might Makes Right''' or '''[Double]Ironfist''' will extend this rampage. ====Gutlord==== *'''Stats''': Movement 4"; Toughness 5; Wounds 32; 280 Pts. **'''Runemarks:''' Brute, Leader **'''Weapons:''' ***''Sword''-Range 2"; Attacks 3; Strength 6; Damage 5/10 *''Fighter Commentary''- Up the Crusher's Toughness, Strength and Damage. Most other warbands can only hit him on 5s now and wound their heaviest armour on 3s. 30 more points for extra is maybe too much unless your worried about other tough Warbands like Ironjawz or Stormcast. ====Tyrant==== *'''Stats''': Movement 4"; Toughness 5; Wounds 42; 315 Pts. **'''Runemarks:''' Brute, Elite, Leader **'''Weapons:''' ***''Beastskewer Glaive''-Range 2"; Attacks 4; Strength 6; Damage 4/8 ***''Tyrant Ogor Pistols''-Range 8"; Attacks 3; Strength 4; Damage 2/4 *''Fighter Commentary''- More expensive than the Gutlord by 20pts, but greater versatility in all categories. He gets the Gutlord’s armor and more attacks, including a pistols to take out enemies from a distance. '''[Triple] Bully of the First Degree''' makes him surpringly effective at leading. Chip off some health on a fellow big boy so they get an extra move towards objectives or deal a finishing blow. ====Skalg==== *'''Stats''': Movement 8"; Toughness 4; Wounds 40; 355 Pts. **'''Runemarks:''' Brute, Mount, Leader **'''Weapons:''' ***''Skalg Culling Club''-Range 2"; Attacks 3; Strength 5; Damage 4/8 ***''Ironlock Pistol''-Range 8"; Attacks 2; Strength 4; Damage 2/4 *''Fighter Commentary''- ====Thunderfist==== *'''Stats''': Movement 4"; Toughness 4; Wounds 32; 215 Pts. **'''Runemarks:''' Brute, Destroyer, Leader **'''Weapons:''' ***''Ranged''-Range 3-10"; Attacks 3; Strength 4; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary''- Our new cheapest leader choice and a darn deadly one too. Though not "as" killy in CC as a Crusher, but just as dangerous if any fighter gets within 10" of him. Easily the best choice for using '''[Quad]Thunderous Blast of Hot Metal'''. ====Icebrow Hunter==== *'''Stats''': Movement 4"; Toughness 4; Wounds 40; 280 Pts. **'''Runemarks:''' Brute, scout, Leader **'''Weapons:''' ***''Hunter's Crossbow''-Range 8"; Attacks 2; Strength 5; Damage 2/4 ***''Hunter Culling Club''-Range 2"; Attacks 3; Strength 5; Damage 4/8 *''Fighter Commentary''- ====Butcher==== *'''Stats''': Movement 4"; Toughness 4; Wounds 38; 225 Pts. **'''Runemarks:''' Brute, Mystic, Leader **'''Weapons:''' ***''Cleaver''-Range 1"; Attacks 3; Strength 5; Damage 3/6 ***''Arcane Bolt''-Range 3-7"; Attacks 3; Strength 3; Damage 3/6 *''Fighter Commentary''- your second cheapest fighter. like a Thunderfist but more balance at ranged and melee. shorter shooting range less effective angienst the tough fighters. ====Firebelly==== *'''Stats''': Movement 4"; Toughness 4; Wounds 38; 230 Pts. **'''Runemarks:''' Brute, Frenzied, Leader **'''Weapons:''' ***''Basalt Hammer''-Range 2"; Attacks 2; Strength 5; Damage 4/8 ***''Arcane Bolt''-Range 3-7"; Attacks 3; Strength 3; Damage 3/6 *''Fighter Commentary''- ===Fighters=== ====Glutton with Clubs==== *'''Stats''': Movement 4"; Toughness 4; Wounds 28; 200 Pts. **'''Runemarks:''' Brute **'''Weapons:''' ***''Club''-Range 1"; Attacks 4; Strength 5; Damage 3/6 *''Fighter Commentary''- They are big boys, on par with Brutish Leaders. using '''[Double]On the Mawpath''' can make one surprisingly quick, They will kill almost every attack and '''[Triple] Bullcharge''' turns even a move action into an attack. ====Glutton with Ironfist==== *'''Stats''': Movement 4"; Toughness 4; Wounds 28; 190 Pts. **'''Runemarks:''' Brute, Bulwark **'''Weapons:''' ***''Sword''-Range 1"; Attacks 3; Strength 5; Damage 3/6 *''Fighter Commentary''- Trade +1 attack to have Bulwark and a 10-point discount. The uses of the '''[Double]Ironfist''' ability don't really make up for this, so Unless there is a Scenario that benefits Bulwark Runemarks, skip. ====Maneater==== *'''Stats''': Movement 4"; Toughness 4; Wounds 30; 205 Pts. **'''Runemarks:''' Brute **'''Weapons:''' ***''Slicers''-Range 1"; Attacks 4; Strength 5; Damage 3/6 ***''Ogor Pistol''-Range 8"; Attacks 2; Strength 4; Damage 2/4 *''Fighter Commentary''- Take a Glutton and give him a gun. Still has decent ogor melee damage while dealing some ranged poke damage. When choosing between a Maneater vs Leadbelcher, the key question is if you prefer versatility or hanging back to obliterate a fighter up to 2 more inches away. ====Irongut==== *'''Stats''': Movement 4"; Toughness 5; Wounds 30; 235 Pts. **'''Rule:''' Brute **'''Weapons:''' ***''Club''-Range 1"; Attacks 3; Strength 6; Damage 4/8 *''Fighter Commentary'' - This is bringing a Lascannon to a knife fight. toughness 5 makes him hard to hit and his club will hit almost everything on 3+. He is meant to survive agent strong fighters and kill heavily armored foes. Situational and require those kinds of encounters to be more than once. Only has 3 attacks but if you find a way to boost it (and fish for more six) He is a destroyer. same problem as the Gutlord. ====Leadbelcher==== *'''Stats''': Movement 4"; Toughness 4; Wounds 28; 185 Pts. **'''Runemarks:''' Brute, Destroyer **'''Weapons:''' ***''Ranged''-Range 3-10"; Attacks 3; Strength 4; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 2/4 *''Fighter Commentary'' - Easily among the star players of the whole game. Just one of these guys can be very nasty, blowing down enemies from across the board and being pretty durable to boot too. ====Gnoblar==== *'''Stats''': Movement 4"; Toughness 3; Wounds 6; 45 Pts. **'''Runemarks:''' Trapper **'''Weapons:''' ***''Dagger''-Range 1"; Attacks 3; Strength 2; Damage 1/3 *''Fighter Commentary'' - Instead of a Glutton, can buy 4 4/9 Gnoblars. They exist so your opponent doesn't get more activations per turn than you. They are on par with other chaff fighters, they will die quickly. They are used to take objectives and accompany Gluttons. Their'''[Triple] Sneaky Traps''' can detur enemy rushes unless they want to take impact damage. ====Frost Sabre==== *'''Stats''': Movement 8"; Toughness 4; Wounds 16; 175 Pts. **'''Runemarks:''' Beast **'''Weapons:''' ***''Elongated Fangs''-Range 1"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary'' - being your "cheapest" objective graber. Ogor light in states but quick as a horse so this cat may grab any loose objectives. Also, recommend a few with an Icebrow Hunter so he can use his '''[Double] Lead the Skal''' to give one an extra attack. ====Gorger==== *'''Stats''': Movement 5"; Toughness 3; Wounds 30; 195 Pts. **'''Runemarks:''' Agile, Brute **'''Weapons:''' ***''Distensible Jaw''-Range 1"; Attacks 4; Strength 4; Damage 3/6 *''Fighter Commentary'' - this hangry boy is now is if an Ogor becomes a cheaper Bezerker. cheaper and more speed than a glutton but lacks some defensive flab and a point less of strength. Easy to hit with T3 but 30 wounds should keep him in for a while. Gets '''[Double]On the Mawpath''' and '''[Double]Bounding Leaps''' so can quickly close in on enemies. ====Icefall Yhetee==== *'''Stats''': Movement 8"; Toughness 4; Wounds 25; 205 Pts. **'''Runemarks:''' Agile **'''Weapons:''' ***''Ice-encrusted Clubs''-Range 1"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary'' - mix of Sabercat and Ogor. Like the Gorger they are fast movers, but trade that to be less effective at combat glutton. Having '''[Double]Bounding Leaps''', they are well suited to claiming objectives while also hunting down other fighters. ====Mournfang Pack with Culling Club and Ironfist==== *'''Stats''': Movement 8"; Toughness 4; Wounds 35; 295 Pts. **'''Runemarks:''' Brute, Mount, Bulward **'''Weapons:''' ***''Culling Clubs''-Range 1"; Attacks 4; Strength 5; Damage 3/6 *''Fighter Commentary'' - ====Mournfang Pack with Gargant Hacker==== *'''Stats''': Movement 8"; Toughness 4; Wounds 35; 300 Pts. **'''Runemarks:''' Brute, Mount **'''Weapons:''' ***''Gargant Hacker''-Range 2"; Attacks 3; Strength 5; Damage 4/8 *''Fighter Commentary'' -
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