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====Mounts==== *'''Shieldbearers:''' (Dwarf Lords only) Arguably one of the best mounts in the whole game. Counts as a single model and grants the Lord +2 wounds and +2 on armour save. Shieldbearers have 2 attacks in close combat with WS5 S4 I3. The model is still counted as infantry, so still has look out sir! and potential parry saves from shields (yay) but on the flipside is still vulnerable to killing blow and can be stomped (boo). Still, for a measly 40pts it's dirt cheap. ''Always'' put your Lord on one of these! *'''Oath Stone:''' (Dwarf Lords and Thanes) A very neat upgrade for a Thane (can be the BSB!) for 25pts, as it allows the unit to make parry saves to the flank and rear. Furthermore, the unit cannot be disrupted but also can never choose flee as a charge reaction. Naturally it only makes sense when put into a unit with shields, Ironbreakers shine most. Has the small caveat that the character on the Oath Stone always has to accept challenges, so make sure he is well protected (especially important for a BSB) *'''Anvil of Doom:''' (Runelord only) Counts as a single war machine model and, similar to Shieldbearers, grants the Runelord +2 wounds and a 5++ ward save for 170pts. Anvil Guards also have 2 attacks in close combat with WS5 S4 I3. The only way for Dwarfs to have something to do in the magic phase besides dispelling. (''for more see [[Warhammer/Tactics/8th_Edition/Dwarfs#Anvil_of_Doom|Magic: Anvil of Doom]]'')
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