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=====Heroes===== *'''Prince Apophas:''' Apophas is unchanged from his Tomb Kings role and still costs 130 points. Apophas has the Desert Revenant rule, meaning he cannot join units nor can he be the army General. The latter hurts him, the former doesn't. He has the Entombed Beneath the Sands rule, can Fly and has Strider, enabling him to get into position where you want him and cause Terror checks to things he zips past. He's got a Strength 2 Breath Weapon (pretty useless, as it's unlikely to do much) and upon death causes 2D6 inches worth of 2D6 Strength 2 hits (very gambly for not much potential damage). He can re-roll To Hit and To Wound rolls against a specific character, and He also has Regeneration, keeping him in the fight just a little longer against that character. The problem is with his terrible stats, at Toughness 3 Initiative 1 he'll be killed by any character built for combat, as well as any mount that a wizard rides on (let alone how he'll get butchered against units). Theoretically, he'd be useful against horde armies as he'd allow you to pop him right into the middle of a cluster of units and cause Terror Tests everywhere before belching out beetles to wreck all the low Toughness buggers, but since you can't count on more than 2 inches of 2 hits of 2 Strength when he dies or on him even making it where you need him in the first place, he's pretty useless. His only real uses are as an anti-warmachine or a wizard trap, but even at those roles he's questionable. He's fun no doubt, and can cause a bit of chaos for an opponent who's planning on number-crunching though.
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