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Warhammer 40,000/10th Edition Tactics/Chaos Space Marines
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====Special Rules==== *'''Marks of Chaos:''' Every non-{{W40Kkeyword|epic hero}} unit without any of the following keywords must be assigned one; {{W40Kkeyword|khorne psyker}} is an illegal pairing, and {{W40Kkeyword|characters}} can only Leader Bodyguards who have the same Mark keyword as them. Each keyword also provides a special rule, all of which buff your hit rolls, so leave those '''Torrent''' weapons at home, folks. **{{W40Kkeyword|Khorne}}: If you use Dark Pacts in the Fight Phase to gain ''[Lethal Hits]'', you critically hit on a 5+. **{{W40Kkeyword|Nurgle}}: If you use Dark Pacts in the Shooting Phase to gain ''[Sustained Hits 1]'', you critically hit on a 5+. ***That means Nurgle particularly favors Combi-Weapons, the Infernal Gaze Sorcerer gun on Hazardous mode, Forgefiends regardless of guns, and the Fellgor Beastmen Corrupted Stave. **{{W40Kkeyword|Slaanesh}}: If you use Dark Pacts in the Fight Phase to gain ''[Sustained Hits 1]'', you critically hit on a 5+. ***That means Slaanesh particularly favors Axes of Dismemberment, the Commune Stave on Dark Communes, Daemon and Warp Hammers, Heldrakes, and Possessed. **{{W40Kkeyword|Tzeentch}}: If you use Dark Pacts in the Shooting Phase to gain ''[Lethal Hits]'', you critically hit on a 5+. ***That means Tzeentch particularly favors Fleshmetal Guns on warp hail mode, (Twin) Heavy Bolters, and Reaper Autocannons. **{{W40Kkeyword|Chaos Undivided}}: Re-roll hit rolls of 1. ***Note that this means Khorne and Tzeentch have less use than the other three keywords for ''[Devastating Wounds]'', as their special buff makes critical wounds even less likely, and across the board you should be avoiding ''[Torrent]'' weapons. ****If you use a Helbrute to pick up both Dark Pact abilities at once, Khorne and Tzeentch will like this just fine. The same is true if you're wielding a weapon with ''[Sustained Hits 1]'' built in, like a Heavy Bolter.
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