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Warhammer 40,000/5th Edition Tactics/Dark Angels
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===Heavy Support=== '''Devastators''' - Yeah, Tacticals are cheaper and you could probably fit a Predator on your HS slot so don't bother with them. It's kinda strange that Dark Angel Devastators aren't given anything special to set them apart from vanilla Devastators, considering the Dark Angels are known for their heavy use of Devastator marine squads. Also, that whole thing where the Lascannon is more expensive to give to these guys instead of the Tacticals...like that makes sense. (actually, it's to prevent Lascannon spam...it's both helpful and hindering at the same time) '''Land Raider''' - Schizo version or Crusader version. Since the Deathwing has no viable concentrated Anti-Tank other than Lascannon/Missile Launcher Dreadnoughts or Lascannon Mortis Dreadnoughts, the Schizo is actually somewhat useful. Although, Crusaders are more entertaining since you can bumrush some poor fool with Thunderhammers and Chainfists and make mincemeat out pretty much anything. Oh, spam these. No take-all-comers list in the world has enough firepower to deal with 3 Crusaders filled with Angry Terminators. That are Fearless. And are Scoring Troops with Belial. Have fun. '''Predator''' - You have options; Lascannon with Heavy Bolters, or Autocannon with Lascannons, or LASCANNONS EVERYWHERE or AUTOCANNON AND HEAVY BOLTERS EVERYWHERE. See? Options! Oh, or you can just run around with a vanilla Pred with no sponsons but a lone Autocannon. '''Whirlwind''' - Your only real arty piece, makes most infantry shit brix. REALLY IMPORTANT to remember is that according to the FAQ, you decide which Missile you're firing each time you fire, as opposed to deciding at the beginning of the game. This ups it's usefulness by about a thousand since you can tailor it per turn. '''Vindicator''' - Its S10 AP2 Large Blast is scary, and rightfully so, since even Terminators shit bricks when targeted by it. Unfortunately, it suffers the disadvantage of being 24" range. Thankfully, this is a 4th Ed. Codex, therefore, you get 4th Ed. Smoke Launchers rules. Say goodbye to being destroyed on turn 1 thanks to all penetrating hits becoming glances(smoke launchers have been errata'd to now provide a 4+ obscured save). You'll have to protect the sides somehow, but it still makes a great [[DISTRACTION CARNIFEX|distraction]]. As with all vehicles, take 2.
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