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====Dark Eldar Vehicle Upgrades==== **'''Chain Snares:''' D3+1 S4 AP- hits on one unit the vehicle passed over during the movement phase. Meh. Maybe if you're moving flat out towards an objective on the last turn, but it is really worth it for that one shot? **'''Enhanced Aethersails:''' Move an extra 2D6, although no disembarking and no shooting by anyone. If you can think of a specific scenario for it, it could be useful, but will probably go unused most of the time. ** '''Envenomed Blades:''' Enemies assaulting the vehicle take an S4 hit for every 1 they roll To Hit. Your Raiders/Venoms will probably be shot to death before any assault and if your Ravager is getting assaulted, something has gone terrible wrong. Pass. ** '''Flickerfield:''' 5++ save. Nice and straightforward, although muted somewhat by Jink. If you're worried about Ignores Cover hits, then go ahead. Also a flat out requirement for your Flyers, as it gives you a save without having to Snap Shot. <s>With the new rules possibly forcing troops in transports to Snap Shot if the transport uses Jink Saves, Flickerfields could be the go-to-option again.</s> Nothing in the BRB indicates that passengers are affected by the vehicle Jinking. Still, these have become an extremely good for all purpose vehicle protection; Don't want to have to jink every time a Heavy Bolter looks at you funny. So, Flickerfields are basically the go-to-option again. Thank you [[Phil Kelly|Phil]], for giving Dark Eldar the Flickerfield. ** '''Grisly Trophies:''' Friendly models within 6' can reroll failed LD tests. Not generally all that useful, as your army is mobile enough to not be within 6' of each other that often. Since Psychic tests now no longer require LD tests, the one paltry use we had for these is pretty much out. Skip it. ** '''Night Shields:''' Makes your opponents weapons have 6 inch shorter range. A must have on Raiders, Venoms and Razorwings, as the extra 6 inches could keep you out of range of those Bolters that could bring you down. Less important on Razorwings, Voidravens, Ravagers and vehicles carrying assaulting troops, but might not go amiss. ** '''Retrofire Jets:''' Lets you Deep Strike. You could man up, take the Duke and put on 'It's raining men' but if you can't for some reason (like your tournament doesn't allow Special Characters) this could be good on a Venom carrying Blasterborn or Suicide Wyches with Haywire Grenades. Bit too risky on Raiders though. ** '''Shock Prow:''' Lets you tank shock and ram with your Raiders and Ravagers, and count your FA as +D3 higher when ramming. A rather risky tactic that could allow you to turn your game into a giant, supersonic demolition derby match. This requires a lot of skill though, and is therefore only recommended for certain playstyles: Awesome ones.
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