Editing
Warhammer 40,000/6th Edition Tactics/Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Eldar Vehicle Upgrades=== All praise Phillius Kellius for he delivered us the new upgrades that suck a little bit less. Each piece of equipment is toned down from previous incarnations and are simple effects with easy to track benefits at an affordable price tag. *'''Holo-fields:''' The iconic holofield has been through some rough times, once they were the greatest in vehicular protection at a cost, then 6th ed turned them into gigantic stickers on the sides of tanks, looking pretty but doing nothing. However all is forgiven, the holofield returns, granting a solid +1 cover save if the vehicle moved last turn, simple, elegant and affordable. Holofields are a boon on basically all vehicles based on the abundance of cover saves available to them you should always have at LEAST a 4+ cover. This is much like a Tau Disruption Pod (or IG camo netting), except it doesn't work if your vehicle is stationary, which makes you vulnerable at first turn, if your opponent won roll-off or seized initiative. Apparently, highly advanced holographic projectors aren't as good as simple targeting jammers or even piles of green cloth mesh. *'''Star Engines:''' A simple and optional wargear for vehicles that increases their mobility even further if required. Grants an extra 6" to a flat out movement by an Eldar vehicle, which you don't really need with max speed 30" per turn except in ginormous Apocalypse maps. If equipped to a walker, said walkers run an additional 3", which is pretty handy, considering they have Battle Focus. *'''Vectored Engines:''' With the upgrade the vehicle can now pivot in place immediately following its shooting attack, allows for some safe play by tanks with exposed rears. Jet in, smoke rear armor of target, pivot towards living threats with your front and side armor. Cannot be used while immobilized. *'''Spirit Stones:''' Extra Armor Eldar style, or more [[Necron|Living Metal]] Eldar style, the psyche inside the spirit stones take over in emergencies and allow the vehicle to ignore crew shaken on 2+ and crew stunned on 4+, nothing grand but nothing terrible. *'''Crystal Targeting Matrix:''' Single use. Can be used after completing a flat out movement on any non-walker vehicle, allowing the tank to fire a single weapon at full ballistic skill. Zip a fire prism behind an enemy tank, put a prism lance up its butthole and smile with glee. Of the vehicle upgrades this thing is expensive like dental work and only works once, select wisely. *'''Ghostwalk Matrix:''' Eldar dozer blades equivalent, except better, because it gives you move through cover on any speed, rather than re-roll DT tests, and only on combat speed. Nothing that will break the bank and a safe purchase if you have points to spend. If you plan to hide your holofielded tank in 4+ ruins for trolltastic 3+, this is pretty much auto-take, as you're all but forced to move it every turn for cover save bonus.. *'''Power Field:''' Stock Warwalker gear. Gives the bastards a 5++, making them more expensive base but worth every damned penny given their low AV and hull points. *'''Serpent Shield:''' Stock Wave serpent gear. Wargear that replaces the iconic energy field but for a good trade, while active the serpent transforms side and front based penetrating hits into mere glances with an 83% chance. That good cheddar right there. Then if you feel the serpent needs to do something it can turn it's shield into a very long ranged energy shockwave that hits for D6+1 S7 hits, ignoring cover and deactivating the shield for a turn. Thatβs a useful little tool for any savvy commander and should never be discounted in your head. A serpent with scatter laser turret and a chin shuriken cannon can dish out an insane amount of TL dakka with that trick. *'''Mindshock Pod:''' Stock Hemlock wraithfighter gear. A 12" radius brain scrambler that causes all units within the radius to re-roll successful pinning and morale tests, this affects allies units as well so be careful of its placement. With the range of pinning weapons available to Eldar right now this gear will occasionally see some cool benefits and its cons are null and void with an Avatar on the board or with a wraithwall army.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information